Board Thread:Questions and Answers/@comment-26919090-20170404012605/@comment-26919090-20170409070101

How is a Companion Cube's sentience similar to Personality Cores and Turrets? Valve probably made the cube level in the second game have a broken emancipation grid because if it did have an emancipation grid the Companion Cube would probably "fizzle" and would leave the dead body on the ground. So, that's my proof of GlaDOS putting test subjects in Companion Cubes... Now, I just need to know WHY.

Why would GLaDOS make every Aperture Science Plate destroy portals on them if they are moving?