List of weapons and items in Deathmatch Classic

Deathmatch Classic contains a variety of weapons and items, which come from Quake.

Crowbar
The Crowbar is one of the weapons the player spawns with. It uses no ammo, but has poor range and damage. It is only used as a last resort weapon for players that have no ammo for any of their weapons.

Shotgun
The Shotgun is one of the weapons the player spawns with in ''Deathmatch Classic”. It uses one shell every time the fire key is pressed.

Compared to other video game shotguns, it's pellets have a tight spread, but its pellets decrease in the amount of damage they do at the longer they go. Because of its low damage, the Shotgun is best used to finish off a wounded enemy.

Super Shotgun
The Super Shotgun is a double-barreled shotgun. It uses two shells per shot and has a longer pause between shots compared to the Shotgun.

The Super Shotgun fires double the amount of pellets the Shotgun does, but it has a larger spread. Like the Shotgun, its pellets also do less damage the longer they travel. This makes the Super Shotgun best at close quarters.

Nailgun
The Nailgun is a double-barreled automatic weapon that fires nails over long distances with pinpoint accuracy. It uses one nail per shot.

Because of its pinpoint accuracy, the Nailgun is a good long-range weapon. However, the player should remember that it fires two nails that converge near, but not right in the center of the screen, so there is a chance of a nails from one side of the gun missing the enemy.

Super Nailgun
The Super Nailgun is a quad-barreled weapon that fires nails at a very fast rate. It uses two nails per shot.

The Super Nailgun is essentially a powered up version of the Nailgun. It's only difference is that its nails fire directly from the center of the screen. This makes the Super Nailgun better for precision shots, but the player should remember to compensate his/her aim for enemy movement when firing.

Grenade Launcher
The Grenade Launcher is a weapon that fires grenades. It uses one rocket every time the fire key is pressed. Grenades that hit a target will automatically explode, but if it doesn't hit an enemy, it will explode three seconds after being fired.

The Grenade Launcher is best used by the player to prevent an enemy from pursing him/her. When the player is being pursued, the grenade launcher should be fired at the pursuer.

Rocket Launcher
The Rocket Launcher is a weapon that fires one rocket every time the “fire” key is pressed. It uses one rocket every time it is fired.

The Rocket Launcher is one of the most used weapons in ''Deathmatch Classic”. It is a very powerful weapon; both a direct impact and a rocket's splash damage does a very large amount of damage. The Rocket Launcher can also be used to reach easily reach other sides of the map. Because of how useful it is, the Rocket Launcher is the most sought-after weapon in the game.

Lightning Gun
The Lightning Gun fires a stream of lightning from the center of the weapon. It uses one cell every second the fire key is held down. If the gun is fired in water, it will use all of its ammo at once and inflict 18 damage on everybody in the water, even the player, for every cell the player has.

The Lightning Gun can quickly inflict a large amount of damage if it is held on an enemy for a few seconds. However, because of how fast paced DMC is, the player is suggested to have the ability to predict enemy movement if he/she wishes to effectively utilize the Lightning Gun.

Armor
There are three types of armor; Green, Yellow and Red.

Green Armor
Green Armor gives the player 100 armor points and absorbs 30% of an attack. It is the most common armor found in Deathmatch Classic.

Yellow Armor
Yellow Armor gives the player 150 armor points and absorbs 60% of an attack.

Red Armor
Red Armor gives the player 200 armor points and absorbs 80% of an attack. It is the rarest armor in Deathmatch Classic.

Megahealth
Megahealth gives the player 100 health points no matter how many he/she has. However, the health gained from a Megahealth will slowly drain over time until the player has 100 health.

Quad Damage
The Quad Damage is a powerup that quadruples the amount of damage a weapon does for 30 seconds. When active, the player has a light blow glow around him/her. The Quad Damage can be stacked, making the player even more powerful.

Invisibility
Invisibility is an item that makes the player almost invisible for 30 seconds. The player can only be seen up close, making invisibility great for long range ambushes.

Invulnerability
Invulnerability is an item that makes the player completely invulnerable to enemy attacks for 30 seconds. Players that have Invulnerability will have a light red glow around them. Even though the player is invulnerable, his/her's armor will still decrease when an attack hits the player.

Biosuit
The Biosuit is an item that makes the player invulnerable to dangerous liquids, such as acid, for 30 seconds. The Biosuit does not appear in the maps included with DMC, but can be placed in custom levels. It uses the Half-Life HEV suit's model.

Backpack
The Backpack is an item dropped by the player as soon as he/she is killed. It contains all of the ammo the player had and the weapon the player was using at the time of death.

Trivia

 * The Quad Damage, Invisibility and Invulnerability sounds and glows are from the Team Fortress Classic versions of those powerups.


 * The Backpack is a brown version of the Team Fortress Classic Backpack that lacks the old Team Fortress logo on it.


 * The rocket and shotgun shell ammo models are reskinned versions of the HECU RPG ammo and HECU SPAS-12 ammo, respectively.


 * The Grenade Launcher's grenades is a reskinned version of the [[:File:Argrenade 1.png
 * MP5's grenade]].


 * The grenade's “bounce” sound is taken straight from its Quake version.