Half-Life 2: Deathmatch

Half-Life 2: Deathmatch, usually abbreviated as HL2DM, or Half-Life 2 DM, is a multiplayer first-person shooter video game developed by Valve Corporation. Released on Steam on November 30, 2004, the game is currently sold in 5 different packages that include other similar games, and for US $4.99 separately. The game is not included in Valve's Orange Box collection, which encompasses all other components of Half-Life 2. On May 30, 2007, Valve made an announcement that Half-Life 2: Deathmatch along with Half-Life 2: Lost Coast would be made available for free to all owners of ATI Radeon cards, however it later came to light that this free version was distributed without the Source SDK.

Deathmatch
The Deathmatch (commonly abbreviated as DM) mode, includes more of the features seen in other games that can be played in deathmatch mode, such as Quake, Doom or Unreal Tournament, between these features, the most notables are: instant respawn, weapons have a specific spawn point, quick traveling and special abilities (sprint, flashlight, etc).

The point of the deathmatch is simple: the player must kill other players to score points, and if the player accidentally kills himself, they would lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition they had before being killed. Probably the most famous map for deathmatch gaming, is the so called "killbox", where all players are put into a relatively small room, where they must kill other players and defend themselves in order to acquire new weapons and ammunition that are normally placed around the map, some of them in places that are hard to reach.

Team deathmatch
In the Team deathmatch (commonly abbreviated as TDM) mode, players are organized in two teams, Rebels (Red) and Combine (Blue), both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, TDM has almost the same rules like in deathmatch mode, except for:


 * Instead of only one player winning the round, the team with the higher score wins.


 * Depending of the friendly fire being or not being enabled, a player would lose one score point for every teammate killed.


 * If the player selected a Rebel model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.


 * If the teams are unbalanced, the team with fewer players won't get players from the other team, instead, they will get new players connected to the server.