Viktor Antonov



Viktor Antonov (born in Sofia, Bulgaria) is Valve's Art Director/Conceptual Artist. He has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), Montreaux (Switzerland), Los Angeles and Seattle.

Antonov designed most of the City 17 style and the Combine architecture and technology in Half-Life 2.

Half-Life 2



 * The Air Exchange
 * The Canals (with Tri Nguyen and Dhabih Eng)
 * The Citadel (with Jeff Ballinger)
 * City 17 (with Eric Kirchmer and Damarcus Holbrook)
 * The City 17 Trainstation
 * The Coast
 * The Combine Factories
 * The Combine technology (with Eric Kirchmer) and architecture
 * The Razor Train
 * The APC
 * The Depot teleport
 * The Depot
 * The Manhack Arcade
 * Nova Prospekt (with Dhabih Eng and Eric Kirchmer)
 * Ravenholm (with Eric Kirchmer and Horia Dociu)

Half-Life 2: Lost Coast



 * St. Olga's monastery

Trivia

 * His style is mostly steampunk.
 * He also made concept art for the French animated film Renaissance.
 * As it is commonly done during a video game's development, most of his concept art for Half-Life 2 was done with Photoshop on existing screenshots of work-in-progress maps.
 * He can be seen credited across the web as the composer of cut Half-Life 2 music. This is fake, as Antonov is not a composer and most of this music is credited to Kelly Bailey or is most of the time totally unrelated to Half-Life 2.