Medkit

In the Half-Life series, the Medkit (or Health Kit) is a healing item. Medkits are usually placed in high-risk areas where immediate medical attention might be needed.

Half-Life
In Half-Life, the amount of health Medkits recover depends on the skill level. In Easy and Medium, Medkits will recover 15 health, while in Hard, Medkits will heal 10 health. The small amount of health Medkits recovers means that the player will usually be using Chargers to recover a lot of lost HP, especially in Hard mode.

Of note is that the Medkit in the Beta looks exactly like the one in Half-Life, only without a strap.

Deathmatch Classic
In Deathmatch Classic, Medkits come in two forms; small and large. Small Medkits are a first-aid spray and heal 15 HP, while large Medkits are a dirtier version of the HL1 Medkit and heal 25 HP.

Half-Life 2
In Half-Life 2, Medkits will always heal 25 health, regardless of the difficulty setting. This makes them the main source of healing throughout the game, as they're much more common than Health Chargers.

The medkit is white, with a red medical + on it. It has a logo written on it, with "M.S.E." above it. It has a vial of glowing green liquid on it, which is dispensed through a valve. It probably also has other aid supplies inside the casing.

A less used medical supply is the Health Vial, which is vial of the same green liquid ad the medkit. This only heals 10 health, but it is often dropped by Combine Soldiers and Civil Protection officers usually if the player has a low health count.

List of appearances

 * Half-Life: Day One
 * Half-Life
 * Half-Life: Uplink
 * Half-Life: Opposing Force
 * Deathmatch Classic
 * Half-Life: Blue Shift
 * Half-Life: Decay
 * Half-Life 2
 * Half-Life 2: Deathmatch
 * Half-Life 2: Lost Coast
 * Half-Life 2: Episode One
 * Half-Life 2: Episode Two