Black Mesa Security Force



The Security Force is the main component of Black Mesa's support personnel force. Each guard is granted a different security clearance specific to his or her duty, with an average clearance of Level 3. The security guard uniform consists of a blue shirt, black tie, dark blue pants, black assault boots, equipment belt, armor vest and helmet. The security guard's standard issue sidearm is the Glock 17, but heavier ordinance, such as pump-action shotguns, .357 Magnum revolvers, Desert Eagles and grenades are also available to them.


 * Security Officer - The vast majority of guards work as security officers, tasked with protecting secured areas and information, reporting breaches of authority to their administrative sponsor and helping with general maintenance tasks. In rare cases, security officers will be tasked with capturing escaped research specimens.
 * Section Manager - The role of section manager is effectively a desk job that consists of directing security officers and assigning tasks.
 * Instructor - Security officers will often take on additional work instructing new recruits in the Sector A Training Facility.

Known members

 * Category:Black Mesa Security Guards

Models
The security guards feature two models. The "Barney" model, which is the standard Half-Life security guard, the only model met in the game, and that was later retconned into a standalone character, Barney Calhoun, and the "Otis" model, the overweight security guard introduced in Opposing Force. The latter comes with or without a full head of hair or a moustache. They are never referred by these names in-game, being only their model names.

In-game

 * Black Mesa guards will always help the player and can be very useful as protection or drawing fire. If shot at by the player, they will turn against them.
 * They are all voiced by Michael Shapiro and all say the same sentences, although the two models have specific ways of speaking and sentences
 * Although each Barney carries a handgun, their effectiveness in combat can often be hampered by poor path finding and slow response times. However, it can be seen that he is capable of killing one or occasionally several of the more heavily armed and armored soldiers, most likely due to his accuracy at long range. It can also be helpful for the player to kill guards when arrived at a point where he cannot follow the player anymore (ie. when the player must climb a ladder, which guards cannot), to take his ammo.