Operation Black Mesa

Operation Black Mesa is an upcoming modification for Half-Life 2 and a complete Source conversion of Half-Life: Opposing Force. While it could be considered as a companion to the mod Black Mesa, the two developer teams are not associated.

Overview
Operation Black Mesa, whose developed began in September 2007, one month before the Half-Life 2 Episode Two was released. It was born after the fans watching the original Half-Life of Goldsrc port to Source as the fans do not wanted to deserved the wait for making the Opposing force porting to source as It will never happened due to the work of the future on Left 4 dead and Portal Series. They took the task of their own hand making from scratch of original textures into source base on the real-life environment, models and abilities. Unlike the Black Mesa: Source, It will have an combat every-turn like in the battlefield, where in the army will be on duty always on alert of enemies nearby.

In Mid 2008, the developer release the unofficial trailer of the project. Where the character travel on the pipe to way out and going up to the mortar cannon that will destroyed the door to advance inside the complex in the Foxtrot Uniform Chapter before going up the trailer end up after shooting Vortigaunt. It have already featuring Night-vision and Sniper Rifle. However, It was deleted as the developers say it is already outdated due to the graphic is using the old engine of the source rather then 2007.

In December 4, 2008, the old forum of website have shut down due to the hackers that coming from the previous team member and some from the Moddb Users, according to the project leader that wasn't aware of the team member that have violate the rules couldn't even cope with. So, they have to created a new forum moving forward for the project. At the same time, a promising update will be announcing the of the media update in Christmas.

In November 2, 2009, the team release and update a huge media to celebrating the 10th Anniversary of releasing Original Game. Also, the project leader announcing for hired more member for the developer to making the project into much more processing.

In the early 2012, before the interview of february, the team have merge together with Guard Duty Team to form the Tripmine Studio making the work to be much smoother and better helping for the future. In the same time, They publicly release the update in their main unofficial developer team.

In May 30, 2012, new medias was showed in the facebook of their account posting of the out come of the Model of the Weaponry and Level Design. However, It was not fully released in the Moddb until in August 27, 2012.

Details
A list of features planned for the final release:


 * Complete re-creation of all twelve chapters from the original game.
 * Models that push the limits of the Source engine.
 * Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out. A "capture the flag" mode may be included, but not in early releases.
 * New voices, sounds, and visuals.
 * Level design tweaks to utilize the advanced physics engine introduced in Half Life 2.
 * A remixed soundtrack including enhanced music from the original along with new tracks.
 * New scripted scenes.

Awards

 * Mod DB – Top Unreleased Mod for 2007 (5th place)
 * Mod DB – Honorable mention for Top Unreleased Mod for 2009
 * Mod DB - Mod of the year 2010 - Players Choice (3rd Place)