Kim Swift

Kim Swift was a level designer and team leader on Portal, for Valve, she is best known for her work on Portal, which was based on her student project Narbacular Drop.

Biography
Kim was a student at Digipen, she along with the students that created Narbacular Drop were hired by Valve through one of Digipen's expos for the seniors' projects. Robin Walker from Valve, approached them with an invitation to Valve HQ to make a presentation. Gabe Newell himself attended the presentation, after it was done, he pulled them aside to ask them if they wanted to work for Valve and recreate their game using the Source Engine. The hiring of the whole Narbacular Drop team lead to Portal, which was based on the core mechanics of their student project.

Work for Portal:
 * Aperture Science Weighted Storage Cube
 * GlaDos

She received the 2007 "Innovation" and "Game of the Year" awards from the GDC Awards, along with Erik Wolpaw.

In early December of 2009, she left Valve to work for Airtight Games to work on an unknown project as the lead, a higher position relative to her job at Valve. Jim Deal, the president of Airtight Games is quoted of saying of Swift's move:

Kim's new project with Airtight Games is still unknown at this time.

Complete gameography

 * Fat Princess (2009), Sony Computer Entertainment America, Inc.
 * Left 4 Dead 2 (2009), Akella
 * Left 4 Dead (2008), Valve Corporation
 * Half-Life 2: Episode Two (2007), Buka Entertainment
 * The Orange Box (2007), Valve Corporation
 * Portal (2007), Buka Entertainment
 * Half-Life 2: Episode One (2006), Valve Corporation
 * Narbacular Drop (2005), DigiPen (USA) Corp.
 * Rumble Box (2005), DigiPen (USA) Corp.