Obsidian Conflict

Obsidian Conflict is a cooperative modification created for Half-Life 2. It is a community based modification with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.

The mod is in the beta stage with version 1.23.



The Beginning
The Obsidian Conflict mod was created during development of Missing Information, a mod created for Half-Life 2 which brought back the original story, NPCs, and weapons of the Half-Life 2 beta. Two coders, Hyperjag3 and skidz, teamed up with Lacabra, TundraCool, Betamaster, BarneyinBlue and several other Half-Life 2 fans on Gabes Love Tub to create Missing Information. Originally, Missing Information was to be a Single Player only mod, but development on a Coop version was also in the works. Hyperjag3 and skidz later decided it would be best to create a separate mod from Missing Information, which could be released sooner. The rest on the team on Gabes Love Tub had little interest in the idea and the team split. Obsidian Conflict was then created, which used much of the code from Missing Information Coop.

Community Effort
The idea behind Obsidian was to bring forth fans of cooperative gameplay, to create a community where fans of cooperative gameplay could create maps and share them in the Obsidian Conflict mod, a mod dedicated to that type of gameplay.


 * Zteer - Creator the several famous Obsidian and Half-Life 2 Deathmatch maps such as Umizuri and Danmaku. He is also the creator of a program used to speed up the process of creating Obsidian Mapadd scripts called the OC Modify Generator.


 * W0rf0x - Creator of a couple popular Obsidian Maps, oc_broken_escape included with version 1.2.


 * JoeScoma - Creator of many Half-Life 2 Deathmatch and Obsidian coop maps such as oc_bunker, js_blueberry, and js_teleport.


 * Barnz a.k.a BarneyinBlue - Creator of the splash screens used in Obsidian Conflict.


 * Hickadam - Creator of oc_evildead and an upcomming map, oc_cannon


 * Power-Mad - Creator of the popular map, oc_Starlight.


 * Gandorques Hikla - Also named one of the communities Entity masters, has created several maps such as oc_trackmaker a Ingame Race Track Editor. oc_pacman, oc_donkeygarg, oc_iceclimbers wich are Remakes of the Games Pac-Man, Donkey Kong and Ice Climbers and oc_breens_citadel Season1 wich is a remake of the japanese TV Show Takeshis Castle.


 * Romka - Created Hi-Def human grunt models that are being used.

Features

 * Customizable HUD and flashlight colors


 * New weapons


 * New NPC Enemies, including: The Houndeye, the bullsquid, the zombine(Zombified Combine soldier), the Alien grunt and many more


 * Customizable Enemy Stats


 * Custom maps


 * Merchant NPC


 * Custom Scripted Weapons


 * Mapadd Script system for editing compiled maps
 * Half-Life 1 Cooperation


 * Half-Life 2 Episode 1 Cooperation

New Gamemodes

 * PvP Escape: - Currently undeveloped

PvP Escape is all about who can make it to the exit first. You must fight your way through the level against enemy NPCs, and also your fellow players. As you progress through the map, new spawn points will open allowing you to get forward faster so you can keep up with the pack. It won't be easy getting to the finish, but whoever gets there first will be crowned the winner. Note: Lives system is disabled by default in this mode.


 * Escape Lives:

Same idea as PvP escape but there will be no players killing players. Instead, the gameplay will get harder and will require you to use your pickups wisely. A lives system will be implemented so you will only be allowed to die a certain amount of times before you are removed. First player to the end of the map wins. Note: Lives system can be disabled for plain escape.


 * Fort:

Your team must stay alive and hold the fort. Keeping your teammates alive during battle is recommended because if you run out of lives, you're out for the rest of the round. Items like the medpack will come in handy for healing fellow teammates and for them to heal you. The player with the highest score wins. Note: Lives system can be disabled.


 * Lives Round Course:

In this lives round it's a race for the top score. If you lose all your lives during the course, you will be removed from the game and put into spectator mode.


 * Coop:

In coop mode you will be part of a team of prisoners. You will have to cooperate to get to the end and escape the area.


 * Iron Helix: - Currently undeveloped

In this game mode you are part of a squad, your mission: Sabotage. But there is a Hunter robot out to kill anything that moves, and it also controls the locking mechanism on the device you must destroy. The only way to reach your goal is to remove the Hunter, but the Hunter is hard to destroy. Your team must search the map for clues on how to destroy the Hunter. Once the Hunter is destroyed, your team will have a certain amount of time to destroy the device or a new Hunter will be deployed.

New Enemies\Weapons
An enemy from Half-Life 1, given a new look. This small enemy can give out shockwaves that will push everyone and everything around it away as well as dealing damage on impact of the shockwaves.
 * XEN - Houndeye: -Added version 1.0

Another enemy from the original Half-Life, the Bullsquid. This enemy is capable of running fast and sending enemies flying once they get close enough. It can launch slime balls from great distances and if it gets close, it can use a tail whip.
 * XEN - BullSquid: -Added version 1.0

A zombified Combine soldier that first showed up in Half-Life 2: Episode One. It is faster and stronger than normal zombies. It can pull out grenades and do a kamikaze attack, blowing itself up and possibly killing its enemy, depending on the distance to its target.
 * Headcrab - Zombine: -Added version 1.0

The result of Combine experimentation on humans. These beasts, while having shown up in Half-Life 2, and later Half-Life 2: Episode One. They're equipped with a laser. Earths Last Defense against the XEN invasion.
 * (Modified Humans) Combine - Stalkers: -Added version 1.0
 * Human Military - Human Grunts:

This blue snakelike monster will come out of waters and stab you with extreme velocity, avoid if you can, currently there is no way to kill this, although using pulse orbs (pulse rifle secondary fire) can do the trick.
 * Unknown - Hydra:

A giant boss like creature from Half-Life 1. It has 2 Flame Throwers and a stomp that would send a red force flying at the target player. Also capable of limited melee.
 * XEN - Gargantua:

A giant boss-like creature from Half-Life 1, in which it was a big, immortal, blind, stationary tentacle, relying on excellent hearing to detect its prey. Its only weapon is a big claw that it slams down on any area where sound is detected. It can normally be fooled with a grenade explosion.
 * XEN - Tentacle:

Another enemy from Half-Life 1. The alien grunt is an alien soldier capable of limited melee attacks and wielding a gun that shoots player-tracking hornets.
 * XEN - Alien grunt: -Added version 1.1

An UZI. Can be duel wielded and has a high rate of fire.
 * UZI: -Added version 1.0

A sniper rifle with a mounted scope. Equipped with a laser-pointer for quick aiming. Aiming using the scope is virtually impossible while moving.
 * Sniper: -Added version 1.0

Like the Snark of Half-Life 1, the friendly Manhack is throwable by the players. It will fight on the players team. This weapon will most likely have an update in the future which will allow the player to also control a manhack via remote control.
 * Manhack:

Like the Tau Canon of Half-Life 1, also called the gauss gun by some, this weapon shoots a high powered beam of energy. This weapon can also throw the player into the air which is called a gauss jumping.
 * Tau Canon: