Half-Life soundtrack

The Half-Life soundtrack was composed by Kelly Bailey.

Description
A dark, quiet, yet strangely peaceful song. Remixed for the Half-Life 2 soundtrack as "Black Mesa Inbound".

Location played
During the tram ride in the opening of Half-Life.

Description
A fast-paced techno beat.

Location played
When Gordon Freeman acquires the HEV Suit.

Description
Reused for the Half-Life 2 soundtrack as "Echoes of a Resonance Cascade".

Description
Reused for the Half-Life 2 soundtrack as "Zero Point Energy Field".

Description
One of the many short musical stings in the Half-Life soundtrack.

Description
Reused for the Half-Life 2 soundtrack as "Neutrino Trap".

Description
A fast-paced, chase song. Reused for the Half-Life 2 soundtrack as "Lambda Core".

Location played
Immediately after the first encounter with the HECU, as well as during the chapter Surface Tension.

Description
The theme of Valve Software. Reused for the Half-Life 2 soundtrack as "Hazardous Environments".

Location played
Surface Tension, during the cliffside area (the same area seen in Opposing Force).

Description
Remixed for the Half-Life 2 soundtrack as "Biozeminade Fragment".

Description
Remixed for the Half-Life 2 soundtrack as "Triple Entanglement".

Description
A techno song, sounds fitting for a hard task. Reused for the Half-Life 2 soundtrack as "Something Secret Steers Us".

Location played
At the start of the chapter Apprehension, as well as when picking up the Tau Cannon.

Description
Reused for the Half-Life 2 soundtrack as "Negative Pressure".

Description
As the name says, an ambient track made primarily out of electric guitar sounds. Reused for the Half-Life 2 soundtrack as "Escape Array".

Description
Reused for the Half-Life 2 soundtrack as "Dirac Shore".

Description
A slow start, with a military-sounding remainder. Famous for being the theme song of the Freeman's Mind series.

Location played
Residue Processing, after meeting up with a security guard (the same guard that is killed by a Barnacle, allowing the player to take his gun).

Description
A tribal-sounding track, primarily drums.

Location played
The chapter Gonarch's Lair.

Description
Reused for the Half-Life 2 soundtrack as "Singularity".

Description
Remixed for the Half-Life 2 soundtrack as "Tracking Device".

Description
Reused for the Half-Life 2 soundtrack as "Xen Relay".