Combine Guard

Good

The Combine Guard, is a part-human, part-Synth enemy cut from Half-Life 2, and one of the successor of the Combine Synth Elite Soldier.

Overview

 * The Combine Guard was to wield a large weapon that was to fire a powerful disintegration beam recycled for the Strider.
 * Considering the camera attachment, it is likely that the man inside the robotic suit was to be blind, his eyes seeming to have been somehow removed.
 * It appears in the WC mappack maps " " and " ".

Trivia

 * In the Half-Life 2 files can be found a sound file, "charging.wav", in the sound folder "weapons/cguard". It is an early version of the Pulse Rifle's secondary fire sound, originally that of the Combine Guard's weapon.
 * In Half-Life 2 can be found a console command "sk_combine_guard_spawn_health 1", a possible remain of a command related to the Combine Guard.
 * Other concepts seen in Half-Life 2: Raising the Bar show a more conventional soldier named "Combine Guard" with a long trench coat inspired in part by the German SS uniforms of World War II, a concept that would later be kept for the original Combine Soldier, minus the trench coat. It is possible that the name given in the book is a mistake, or that the name was recycled, as this concept does not have anything to do with the NPC version.
 * The Combine Guard bears a resemblance to the Space Marine of Warhammer 40,000 or the Strogg of the Quake series.