Half-Life Wiki
Advertisement
Half-Life Wiki
This subject is from the Portal era.This subject is from the Portal 2 era.
This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2. See the project page for more details about the article status.
This article has yet to be cleaned up to a higher standard of quality.
You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template.
This article contains spoilers. Read at your own risk!

 
"The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice.[4]"
GLaDOS[src]
 

The Aperture Science Weighted Storage Cube, along with its Weighted Companion Cube variant, is the most common and basic testing element in Portal and Portal 2. It is used throughout the testing courses of the Aperture Science Enrichment Center.

Overview[]

The Weighted Storage Cube is a device used for solving cube-and-button based puzzles in the various Test Chambers found throughout the Enrichment Center. In Portal and the Single Player campaign of Portal 2, Weighted Storage Cubes are to be placed on a Super Button to allow Test Subjects to advance. In the cooperative campaign of Portal 2, the Weighted Storage Cubes are to be placed on Cube Buttons.

Weighted Storage Cubes appear either via an Aperture Science Vital Apparatus Vent or are already in a test chamber. It can be picked up by using the "use" key and can also be taken through portals. The Weighted Storage Cube can also be used as a makeshift weapon against an Aperture Science Sentry Turret by dropping it on the Sentry Gun from a Portal, or as a makeshift shield to block turret fire and energy pellets.

Like most objects, the Weighted Storage Cube will disintegrate upon touching an Aperture Science Material Emancipation Grill. In Portal 2, the cubes have a circular blue light on each side, and when left on a button it changes to a yellow light. They are also notably smaller in size than in Portal. The Weighted Companion Cube in Portal 2 bears a resemblance to the standard Cubes. Their only difference is that they have a heart on each face of the Cube, emit a pink light, and have a white outer casing instead of a grey outer casing.

Trivia[]

  • Despite their name, Storage Cubes are never shown containing anything.
  • Storage Cubes are often the first item used in puzzles, due to their simplicity.
  • Cubes are combined with two Aperture Science Sentry Turrets to create the Frankenturrets, as well as getting a new paint job, with the label ‘Wheatley Laboratories’.

Related achievements[]

Image Achievement Gamerscore points PlayStation Trophy
Fratricide
Do whatever it takes to survive.
Instructions: Story-related. Achieved after "euthanizing" the Weighted Companion Cube.
Location: Portal, Test Chamber 17
5 N/A
Preservation of Mass
Break the rules in Test Chamber 07
Instructions: At the end of Test Chamber 07, GLaDOS points out that the Aperture Science Material Emancipation Grill across the exit is non-functional, instructing Chell not to take anything from the test chamber. Removing the Companion Cube from the room by using portals unlocks the achievement. It will be destroyed upon reaching the elevator.
Location: Portal 2, Chapter 02: The Cold Boot.
20
Schrödinger's Catch
Catch a blue-painted box before it touches the ground
Instructions: Self-explanatory. As the box's path is random and can cause a significantly decreased frame rate as it bounces wildly inside its cage, this may take multiple attempts.
Location: Portal 2, Chapter 06: The Fall.
20
Dual Pit Experiment
Do the same test twice
Instructions: Story-related.
Location: Portal 2, Chapter 08: The Itch.
15
Drop Box
Place a cube on a button without touching the cube
Instructions: In Test Chamber 06, Chell must place one portal above the target Super Button and one on the first slanted surface used to get to the box-releasing button. After pressing the button, the box will land itself on the Super Button. This achievement works in other chambers, too (e.g. chapter 3 Chamber 13).
Location: Portal 2, Chapter 02: The Cold Boot.
20
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Instructions: This achievement is unlocked by catching the cube in chamber six on the first try. This is easiest to do when the cube is dropped right after the player trying to catch it hits the Faith Plate below the Vital Apparatus Vent. The achievement counts for both players, regardless of who catches the cube.
Location: Portal 2, Co-op: Mass and Velocity.
20
Party of Three
Find the hidden companion cube in co-op test chamber
Instructions: The Companion Cube is in the final chamber of the course, to the left of the building containing the security disk. To reach it, the player must use the Excursion Funnel to send themselves past the building. A wall will open, showing the cube, before pushing the players into a spike wall. This achievement and "Still Alive" are mutually exclusive.
Location: Portal 2, Co-op: Excursion Funnels.
25

Gallery[]

Models[]

Screenshots[]

List of appearances[]

See also[]

References[]

The Half-Life Wiki has more images related to Aperture Science Weighted Storage Cube.
Advertisement