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Brett Johnson was Level Designer/Composer for Valve (from December 1996 to April 1999[3]).


On the defunct official Half-Life website, his function was described as follows: "Brett's craftsmanship as a musician is matched only by his ability to create traps which snare, snag and frag unwary explorers in 3D environments. Valve lured Brett mid-way through his final year at Rensselaer Polytechnic Institute and a promising career in biochemistry. A hard-assed New Yorker, Brett continues to deny Seattle's claim to being the birthplace of espresso."[4]


  • He designed levels for the Black Mesa Research Facility.[5]
  • Designed and built prototypes to establish design foundation for Half Life.
  • Partnered with engineers to pioneer the scripting system used in Half-Life.
  • Created ~30% of the levels for Half-Life including texturing, lighting, and scripting.[3]


Complete gameography

  • Zig-Zag (1994)
  • Half-Life (1998)
  • Half-Life: Opposing Force (1999)
  • Half-Life (Game of the Year Edition) (1999)
  • Dungeon Siege (2002)
  • Thief: Deadly Shadows (2004)
  • Shrek SuperSlam (2005)
  • Evil Dead: Regeneration (2005)
  • Dungeon Siege: Throne of Agony (2006)
  • Supreme Commander (2007)
  • Space Siege (2008)
  • Kinect Adventures! (2010)


His name appears in Half-Life as an Easter egg on a Sector C locker and can be heard in announcements.


External links