|The content of this article has been cut.|
|The subject matter of this article was removed from the final version of an official / canonical source.|
|This article is about the cut Part-human, part-Synth unit. For the cut Civil Protection unit, see Combine guard (Civil Protection).|
The Combine Guard, is a part-human, part-Synth enemyand boss cut from Half-Life 2, and the direct successor of the Combine Synth Elite Soldier which the Strider (Warp Cannon), Overwatch Elite and Dog also stems from.
The Combine Guard was to wield a large weapon, the Combine Guard Gun, that was to fire a powerful disintegration beam, recycled for the Strider, that the player would have been able to use after defeating it. It was also to use it to kick its opponent at close range, much like the retail Overwatch Soldiers. Another smaller weapon is featured on its left wrist.
Its camera was going to shoot a laser but was cut due to the fact the Combine Guard already had two weapons. With the camera attachment being the real head of the soldier (according to its texture file, named "head.vtf"), it is likely that the man inside the robotic suit was to be blind, his eyes seeming to have been somehow removed. It would have made it a disturbing sight for humans, who would tend to look at its human face and be unaware of the direction its real "head" is actually looking at. A breather is also in the human mouth, implying it is breathing the ambient air, filtered, and still uses some form of lungs.
As seen in the WC mappack map "
e3_terminal.vmf", it was also to be able to burst doors. At the "end" of the map, the player was to find themself behind a door. The Combine Guard would appear behind it, destroy the small window with the small weapon attached on its left wrist, look through it with its camera, then knock the door down with its fists, the player will then have to open one of the two doors behind them and escape from the blast of the Combine Guard Gun. The player then gets caught/corned by two Shield Scanners. 
It seems that the Combine Guard was to be impervious to some bullets, requiring the player to use physics objects or heavier weapons to stun it and knock it down by using the Gravity Gun. After it was knocked down more props or explosives could be used to break off and damage its armor bit by bit. Once its armour is sufficiently damaged, it would be disabled completely but not killed. Damaging it again would kill it but doing so will crash the game.The head could have been shot killing the guard but isn't used in the beta. After the Guard fires his beam Plasma Fire was suppose to spawn but isn't used.
It is only used in three maps, "
cguard1.vmf", and "ss.vmf" none of which are storyline related maps. If the player was to go behind the metal barricade (in e3_terminal) the combine soldiers and the combine guard would react to the player but wouldn't attack. The combine guard will bleed only if shot in the head but it will do no damage.
- In Half-Life 2 a console command under the listing "sk_combine_guard_spawn_health 1" can be found, possibly remnants of a command related to the Combine Guard.
- There are no current sound files for the Combine Guard only his gun firing and him walking (stomping).
- Concept art from Half-Life 2: Raising the Bar show a more conventional soldier named "Combine Guard" with a long trench coat inspired in part by the German SS uniforms of World War II. This unit was to be part of the Civil Protection and has nothing to do with this Synth Combine Guard.
- The Combine Guard has two melee attack animations. One where he only smacks the enemy with his Guard gun and the other is him pushing the two sharp objects on the guard gun forward. The pushing one is unused.
- The appearance of Dog's right foot may have been based on the Combine Guard's feet.
- His beam was reused for the Strider's warp cannon having its firing sound be heavily edited.
- The Guards melee and AI function is broken when fighting a headcrab it will not only shoot above the headcrab but when walking towards it it uses it default walking animation and when using its melee attack it will manage to use its animation to hit the headcrab but it will no damage as it will instead use the one melee animation where the guard smack his entire guard gun at the headcrab instantly killing it.
- The Combine Guard's gun is different compared to Gordon Freeman's version. Both are heavily different as one is green and yellow (and possibly blue) while the other is just dark brown. The green and yellow version are the original gun since it has two sharp objects in the front of the gun compared to the other using tubes. The gun has some similarities the way the guard and the play hold it same with the firing and its firing sound but other than that they both have differ designs.
- There are vents in the back of the Combine Guard meaning if the Combine Guard was hit with many explosives the guard would have started to smoke or catch on fire at one point.
- It is heavily implied that the Combine Guard was going to be a boss at one point during development as there are some left overs. At one point the guard was to be killed by getting shot in the facial area though doesn't appear in the leak because if the player shoots the armor with bullets it will do absolutely nothing but if he fires any weapon that isn't a explosive at the transhuman's facial area green blood effects will appear when shot though still doing no damage. The only way to kill it is to use the Gravity Gun to through certain objects to kill it. At one point during development it was to be destroyed by using explosives as there were vents in the back of the guard meaning it was to start smoking or catch on fire once enough explosives were to damage the armor. Its also implied that when the guard dies there is no ragdoll (at the moment) as the guard will disappear with little parts falling off him. It was rumored that at one point the player could have shot the camera making the guard blind and unable to see which isn't or hasn't been implemented yet.
These are concept art for several different versions of the Combine Synth Elite Soldier featured in Raising the Bar. Most of them feature a big left arm where a weapon is included (as seen in the Combine Guard NPC) and a thinner right one.
This video shows all the animations of the Combine Guard.
All the animations and the NPC itself were cut from Half-Life 2.
The animations contains:
running, crouching, covering, shooting, melee, etc.
List of appearances
- Half-Life 2: Raising the Bar (First appearance) (Non-canonical appearance) (As "Combine Synth Elite Soldier")
- Half-Life 2: Episode Two (AI in the game files for the Hunter.) (Technically first, but Non-canonical appearance)