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This subject is from the Combine era.This is a good article.

The Combine Smart Barrier,[1] also known as the Combine Mobile Wall, is a large mechanized wall that uses powerful drive systems in tandem with heavy metal blocks to slowly expand outward and destroy existing structures in the way. Smart Barriers are seen surrounding the Citadel (where they make up the "City 17 Inner Wall"), certain areas of Nova Prospekt and City 17, notably on the Trainstation Plaza during the Uprising and around the Overwatch Nexus.


The Smart Barrier is composed of two parallel walls: The front wall is a set of tall metal blocks, while the rear wall houses machinery used to move the frontal wall. Occasionally, several blocks will raise themselves into the air and then slam down on whatever happens to be in front of the wall. The section of wall will then drag itself forward, and an adjacent section will repeat the process. During this procedure a metallic groaning is heard, presumably from the drive mechanisms. It is unknown whether the Combine are using this method to simply destroy existing structures, or whether to gather raw materials as well. Either way, they are also used as blockades, blocking off alleyways and even entire streets as necessary. Gordon Freeman narrowly escapes being crushed by Smart Barriers shortly before getting into the Nova Prospekt Depot.

As its name suggests, the Smart Barrier seems to be self-operated and will sometimes get into movement when a being passes nearby, crushing them if they were to remain in the way.

Behind the scenes[]

  • An early version, only existing as concept art, was made of cubes.[1]
  • An early prototype version, featured in the WC mappack as a brush, was named "Sensor Gate". It can be found in the WC mappack maps "sensor_gate_004.vmf", "combine_gallery_002.vmf" or "d1_garage_01.vmf". It is always accompanied by an early Combine Watchtower (Watchtowers are often seen near Smart Barriers, but also Barricades), often featuring a Metrocop inside. By default in open state, it shuts itself when the player approaches it, also reacting to a nearby presence with its "sensors", much like the final version.




List of appearances[]