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(Undo revision 190081 by SUICIDAL OREo (talk) Black Mesa is not related to Energy Balls.)
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{{Youmayd|the Combine ball|the Aperture Science energy ball|[[Aperture Science High Energy Pellet]]}}
 
{{Youmayd|the Combine ball|the Aperture Science energy ball|[[Aperture Science High Energy Pellet]]}}
 
{{Cleanup}}
 
{{Cleanup}}
{{image}}
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{{Needsimages}}
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{{Technology Infobox
{{Technology_Infobox
 
| image=[[File:Ball 2.png|250px]]
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| image=Ball 2.png
 
| name=Energy Ball
 
| name=Energy Ball
 
| affiliation=[[Combine]]
 
| affiliation=[[Combine]]
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| usedby=*[[Overwatch Elite]]
 
| usedby=*[[Overwatch Elite]]
 
*[[Gordon Freeman]]
 
*[[Gordon Freeman]]
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*[[Resistance]]
 
| entity=prop_combine_ball
 
| entity=prop_combine_ball
 
| designer=
 
| designer=
| hidei=
 
| hideu=
 
| hideg=
 
 
}}
 
}}
The [[Combine]] '''Energy Ball''',<ref name="HL2Prima">''[[Half-Life 2]] Prima Guide''</ref> also known as '''Energy Orb''',<ref name="HL2Prima">''[[Half-Life 2]] Prima Guide''</ref> is a concentrated sphere of [[Dark Energy]] plasma, a form of exotic matter that disrupts spacetime and distorts light.
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The [[Combine]] '''Energy Ball''',<ref name="HL2Prima">''[[Half-Life 2]] Prima Guide''</ref> also known as '''Energy Orb''',<ref name="HL2Prima"/> is a concentrated sphere of [[Dark Energy]] plasma, a form of exotic matter that disrupts space-time and distorts light.
   
 
==Overview==
 
==Overview==
 
Energy Balls are generated by Combine Dark Energy reactor systems and transmitted through the plasma conduits of [[Citadel]] power transfer systems. Energy Balls can be contained within specialized dark energy cores, portable long-term storage devices that can later be used in Combine dark energy devices. As well as power generators, dark energy cores can be used by the [[Overwatch Standard Issue Pulse Rifle|Pulse Rifle]], which can store the energy until released by the rifle's secondary fire. Despite the weapon common availability, only [[Overwatch Elite]] are allowed to fire the Energy Ball.
   
 
Energy Balls repel themselves from matter of sufficient mass and density, bouncing off walls, ceilings and floors without losing momentum. However, when they strike matter of low density or mass, they are absorbed, causing them to dissolve into nothing. Gordon's [[HEV Suit]], being plated, may explain why the player will sometimes deflect the orb rather than absorb it upon impact.
Energy Balls are generated by Combine Dark Energy reactor systems and transmitted through the plasma conduits of [[Citadel]] power transfer systems. Energy Balls can be contained within specialized dark energy cores, portable long-term storage devices that can later be used in Combine dark energy devices. As well as power generators, dark energy cores can be used by the [[Overwatch Standard Issue Pulse Rifle|Pulse Rifle]], which can store the energy until released by the rifle's secondary fire.
 
   
 
Energy Balls are subject to zero-point energy fields, allowing them to be grabbed and manipulated by the [[Zero Point Energy Field Manipulator|Gravity Gun]]. [[Overwatch Standard Issue Pulse Rifle|OSIPR]]-fired Energy Balls can be caught by the Gravity Gun and fired back at their source, though if held for too long, it may explode. Doing this will earn the "Think Fast!" [[The Orange Box Achievements|achievement]].
Energy Balls repel themselves from matter of sufficient mass and density, bouncing off walls, ceilings and floors without losing inertia. However, when they strike matter of low density or mass, they are destroyed, causing them to dissolve into nothing. Gordon's [[HEV Suit]], being plated, may explain why the player will sometimes deflect the orb rather than absorb it upon impact.
 
   
 
Strangely, the Energy Ball seems to be somewhat attracted towards organic matter. When bounced off a solid object, the Energy Ball is likely to slightly change direction towards the nearest enemy despite the fact that its vector should point elsewhere. Energy Balls will also disintegrate organic matter when hit directly as opposed to other materials such as metal and plastic.
Energy Balls are subject to zero-point energy fields, allowing them to be grabbed and manipulated by the [[Zero Point Energy Field Manipulator|Gravity Gun]]. [[Overwatch Standard Issue Pulse Rifle|OSIPR]]-fired Energy Balls can be caught by the Gravity Gun and fired back at their source. Doing this will earn the "Think Fast!" [[The Orange Box Achievements|achievement]].
 
   
 
The Energy Ball is used towards the end of ''Half-Life 2'' to disable Combine [[Force Field]]s and ground turrets in the [[Overwatch Nexus]]. The player is required to use the [[Gravity Gun]] to force the orbs from [[Combine Power Generator]]s and thus disable the connected components.
Strangely, the Energy Ball seems to be somewhat attracted towards organic matter. When bounced off a solid object, the Energy Ball is likely to slightly change direction towards the nearest enemy despite the fact that its vector should point elsewhere. The angle of deviation appears to be less than 10° though. Whether this is a physical behavior of the ball or a "help" from the developers to assist the player scoring multiple hits with one ball, is unknown.
 
 
The Energy Ball is used towards the end of ''Half-Life 2'' to disable Combine [[Force Field]]s and ground turrets in the [[Overwatch Nexus]].
 
 
The player is required to use the [[Gravity Gun]] to force the orbs from [[Combine Power Generator]]s and thus disable the connected components.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
   
In ''[[Portal]]'', the "[[Aperture Science High Energy Pellet]]" bears a remarkable resemblance to the Energy Ball. However, it is unknown if the two have any relation.
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In ''[[Portal]]'', the "[[Aperture Science High Energy Pellet]]" bears a remarkable resemblance to the Energy Ball. In fact, they use the same entity, except that in Portal it will always kill the player. Using impulse 101, it is possible to pick it up with the [[Zero Point Energy Field Manipulator|Gravity Gun]] and throw it, and it'll behave like a normal Combine energy ball. However, after using an AR2, or a gravity gun to throw it in, the catcher will not accept it.
   
 
==Related achievements==
 
==Related achievements==
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==Gallery==
 
==Gallery==
   
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<gallery widths=140 position=center captionalign=center hideaddbutton=true><!--- DO NOT ALTER THESE CODES --->
<gallery widths="140" heights="140">
 
 
File:Energy_orb.gif|An animation of the Energy Ball.
 
File:Energy_orb.gif|An animation of the Energy Ball.
 
File:Darkenergy.jpg|Dark Energy Field Manipulator holding an Energy Ball.
 
File:Darkenergy.jpg|Dark Energy Field Manipulator holding an Energy Ball.
 
File:CombineDarkEnergySocketGenerator.jpg|A [[Combine Power Generator|Combine socket power generator]].
 
File:CombineDarkEnergySocketGenerator.jpg|A [[Combine Power Generator|Combine socket power generator]].
File:Energydisintergration.jpg|An enemy being disintegrated by an Energy Ball.
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File:Energydisintergration.jpg|An [[Civil Protection|enemy]] being disintegrated by an Energy Ball.
 
</gallery>
 
</gallery>
   

Revision as of 10:18, 7 May 2020

This subject is from the Combine era.
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The Combine Energy Ball,[1] also known as Energy Orb,[1] is a concentrated sphere of Dark Energy plasma, a form of exotic matter that disrupts space-time and distorts light.

Overview

Energy Balls are generated by Combine Dark Energy reactor systems and transmitted through the plasma conduits of Citadel power transfer systems. Energy Balls can be contained within specialized dark energy cores, portable long-term storage devices that can later be used in Combine dark energy devices. As well as power generators, dark energy cores can be used by the Pulse Rifle, which can store the energy until released by the rifle's secondary fire. Despite the weapon common availability, only Overwatch Elite are allowed to fire the Energy Ball.

Energy Balls repel themselves from matter of sufficient mass and density, bouncing off walls, ceilings and floors without losing momentum. However, when they strike matter of low density or mass, they are absorbed, causing them to dissolve into nothing. Gordon's HEV Suit, being plated, may explain why the player will sometimes deflect the orb rather than absorb it upon impact.

Energy Balls are subject to zero-point energy fields, allowing them to be grabbed and manipulated by the Gravity Gun. OSIPR-fired Energy Balls can be caught by the Gravity Gun and fired back at their source, though if held for too long, it may explode. Doing this will earn the "Think Fast!" achievement.

Strangely, the Energy Ball seems to be somewhat attracted towards organic matter. When bounced off a solid object, the Energy Ball is likely to slightly change direction towards the nearest enemy despite the fact that its vector should point elsewhere. Energy Balls will also disintegrate organic matter when hit directly as opposed to other materials such as metal and plastic.

The Energy Ball is used towards the end of Half-Life 2 to disable Combine Force Fields and ground turrets in the Overwatch Nexus. The player is required to use the Gravity Gun to force the orbs from Combine Power Generators and thus disable the connected components.

Behind the scenes

In Portal, the "Aperture Science High Energy Pellet" bears a remarkable resemblance to the Energy Ball. In fact, they use the same entity, except that in Portal it will always kill the player. Using impulse 101, it is possible to pick it up with the Gravity Gun and throw it, and it'll behave like a normal Combine energy ball. However, after using an AR2, or a gravity gun to throw it in, the catcher will not accept it.

Related achievements

Any Half-Life 2 game

Hlx kill enemies withoneenergyball
Conservationist 5 Gscore
Kill five enemies with the same Energy Ball.
Hlx kill elitesoldier withhisenergyball
Think Fast! 10 Gscore
Kill an Elite Soldier with his own Energy Ball.

Gallery

List of appearances

References

  1. 1.0 1.1 Half-Life 2 Prima Guide