|published||March 9, 2014|
|description||You'll find a man, who'll tell you Snipers are up ahead. Yeeeeh! Don't we love
them? Open the door, and run, hide, run, hide etc. Once you can take a path right, don't do so, but beware of the sniper that's shooting from there. Take down the sniper that bugged you since the beginning with a Grenade. This is needed to be done later anyway. Go back to the other path, and quickly find the door, and enter it.
Inside are Leapers and Headcrabs. Find a way down, into the water. Find a man, and he'll tell you the place is infested. Really? Take down the Zombies, and continue (ah, yes, kill those Leapers too). You can head up, on the roof of the building.
A Sniper will be shooting the Zombies down. Let him do his work, because it'll save work for you. When he's done, throw a Grenade in his hideout. Boom! There is one Sniper left, behind Barney's hiding place. See the green cabinet? You can use it as shield, because you won't reach Barney without it. Beware of the Black Headcrabs though. Once you reached Barney, take down the Sniper, and follow Barney (I thought the chapter was about following Freeman, my bad!). He'll open the gate. Enter the building.
Keep going, and you'll encounter Combines and Turrets. Take them down. If you head a bit further, you'll get new members. Barney will tell you about the building you need to enter. It's a bank, museum or whatever (those are his words, not mine). You can see it on the other side of the street. Lots of Combines, eh? Continue, and a camera will spot you. From now on, I suggest running. Go down, and you'll be outside.
You'll be shot from above, with big lasers, that do quite some splash damage. Don't look down, look up! Get past the container, and find a door. Enter the building. You're not safe, however, because inside are Combines. Kill them, patch yourself up, and open the door.
See the bunker ahead of you? Head there, and kill the Combine inside. Take a moment to breath, then run to the other side, and enter the building. Still not safe, because you'll find quite some Combines. Shoot them, then break the lock to safe the rebels. Once again, patch yourself up, and open the other door.
It's time for a little fight. Take down all the Combines, and find a small force field (which is on the other side). You can unplug the cable, and enter the building. Go up the stairs and walk down the hall.
Open the double door. See the blue lasers? When you touch them, Pop-up Turrets will... pop-up, and you'll need to lob a Grenade inside to kill them. Do so. In the next room, Barney will tell you the objective is to take down 3 Generators in this building. This will take down all the force fields. Wait for the Combines to attack, then find the blue lasers. Touch them, and take down the 2 Pop-up Turrets. More Combines will join the fun, so watch out for them. Give them a warm welcome.
Keep going, and Barney will save a few new rebels. Find Pop-up Turrets, and take them both down. Inside the room, you'll find a Generator. You should know how to destroy it. If you don't know, it's easy. Just fire at it with your Gravity Gun. From here, you can take 2 paths, each leading to a Generator. Take the path right from the first Generator first.
You'll end up in a room, and you'll be surrounded by Combines. Place the Hoppers near the door, and protect yourself. There are enough goodies to survive. Once they are killed, you can take the door they destroyed themselves. You'll end up at the second Generator. Destroy it.
Now go back to the first Generator, and take the other path. You'll find a room with red lasers. When you touch them, turrets will start to shoot at you. You can avoid touching them, by climbing the pipes and whatnot. There may be one point you can't find anything to climb. Remember the beginning of the room? Just imagine you are there, and look to the right. There were lasers there. Reach the other side of them, and on that platform, with the lasers, you can climb. From there, you should be able to jump to the other side and continue. Find the switch, and touch it to disable the lasers. Barney will join you. Find the last Generator, and destroy it.
Go back to the main room, and kill the Combines that are rushing in. After they are killed, follow Barney. He'll open a door, and tells you to go through. He'll stay there. Go up the stairs.
You'll end up outside. Battle the Combines, and wait for a Gunship to arrive. The Gunship will be shooting rebels, so it's very easy to take down. Once you did that, Combines will open a gate, which allows you to go through. Keep going, and you'll find a closed bridge. Open it with the panel, and then go to the other side. Jump down when you need to.
Go down the stairs, and a woman will tell you there is a box of rockets in the middle of the plaza. From there, you should be able to take out theStriders. Sure, whatever you say chief.
|title||Half-Life 2 - Chapter 11: Follow Freeman!|