Half-Life Wiki
Half-Life Wiki
m (It been so long already. Haven't update since two year ago. Also, I have posted the updated separately. So that people read will not get confused.)
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{{stub}}
 
{{stub}}
 
{{Game Infobox
 
{{Game Infobox
|image=[[File:Guard_Duty_(Blue_Shift-_Source).jpeg]]
+
|image=[[File:Guard_Duty_Logo.jpg]]
 
|name=Guard Duty (Blue Shift: Source)
 
|name=Guard Duty (Blue Shift: Source)
 
|hidei=
 
|hidei=
 
|developer= *[http://tripminestudios.com/forum/portal.php ''Guard Duty'' Team] (Former)
 
|developer= *[http://tripminestudios.com/forum/portal.php ''Guard Duty'' Team] (Former)
*''Tripmine Studio'' (After merging with Operation Black Mesa Developer Team)<ref>http://lambdageneration.com/posts/operation-black-mesa-and-guard-duty-the-two-gearbox-expansion-remakes-join-forces-and-merge-into-one-team/</ref>
+
*''Tripmine Studios'' (After merging with Operation Black Mesa Developer Team)<ref>http://lambdageneration.com/posts/operation-black-mesa-and-guard-duty-the-two-gearbox-expansion-remakes-join-forces-and-merge-into-one-team/</ref>
 
|date=''When It's Done''
 
|date=''When It's Done''
 
|genre=[[Wikipedia:First-person shooter|First-person shooter]]
 
|genre=[[Wikipedia:First-person shooter|First-person shooter]]
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|rating=
 
|rating=
 
|distribution=
 
|distribution=
  +
|system=
|system= [[Half-Life 2: Episode Two]], Alien Swarm, [[Source SDK]]
 
 
|input=[[Wikipedia:Keyboard (computing)|Keyboard]] and [[Wikipedia:Mouse (computing)|mouse]]
 
|input=[[Wikipedia:Keyboard (computing)|Keyboard]] and [[Wikipedia:Mouse (computing)|mouse]]
 
|engine=[[Source]]
 
|engine=[[Source]]
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|designer= MR.Sugar
 
|designer= MR.Sugar
 
|writer=Antonín Žoha
 
|writer=Antonín Žoha
|composer=Rich "beckett007" Douglas
+
|composer=Scott Lowes
|previous=[[Operation Black Mesa]]
+
|previous=[[Black Mesa (game)|Black Mesa]]
  +
|next='[[Peer Review (Decay: Source)]]'
|next=Hazard Team
 
 
}}
 
}}
'''''Guard Duty''''' is an upcoming conversion source modification of Half-Life 2 and a remake of [[Half-Life: Blue Shift]]. It is considered a companion to [[Black Mesa (mod)|Black Mesa]]. Like Operation Black Mesa (Opposing Force Source), the two developer teams are not associated with each other.
+
'''''Guard Duty''''' is the name of the second campaign in ''[[Operation Black Mesa]] and is ''an upcoming fan-made remake of ''[[Half-Life: Blue Shift]]'' developed by Tripmine Studios. It is considered a companion to ''[[Black Mesa (mod)|Black Mesa]]'', though the two developer teams are not associated with each other.
   
 
==Overview==
 
==Overview==
Guard Duty began its development after Operation Black Mesa under the working title '"Barney's Tales." Project updates may be found at <ref>http://dobrehry.xf.cz/hl2-mody-blue-shift-source.html</ref>.
+
''Guard Duty'' began its development after ''[[:en:Operation_Black_Mesa_(Opposing_Force:_Source)|Operation Black Mesa]]'' under the working title "''Barney's Tales''". Project updates may be found at <ref>http://dobrehry.xf.cz/hl2-mody-blue-shift-source.html</ref>.
   
In late 2008, the old team disbanded due to unknown reasons. The team didn't announce anything and the entire project went abandoned. Some of the team from Operation Black Mesa came to help revive the work, and one of their main level designers became the leader of the project, who then started contacting some of the former team members to release some of the work. However, they will start it from scratch. They released the teaser Media of the restarting project, only changing the title to ''Guard Duty'' a tribute to a former name of the original Blue Shift. <ref>http://www.moddb.com/mods/guardduty/news/official-statement1</ref>.
+
In late 2008, the old team disbanded due to unknown reasons. The team didn't announce anything and the entire project went abandoned. Some of the team from ''Operation Black Mesa'' came to help revive the work, and one of their main level designers became the leader of the project, who then started contacting some of the former team members to release some of the work. However, they will start it from scratch. They released the teaser Media of the restarting project, only changing the title to ''Guard Duty'' a tribute to a former name of the original ''Blue Shift''. <ref>http://www.moddb.com/mods/guardduty/news/official-statement1</ref>.
   
On January 28, 2012, the team decided to merge with Operation Black Mesa and formed Tripmine Studios due to lacking developers and work.
+
On January 28, 2012, the team decided to merge with ''Operation Black Mesa'' and formed [https://tripminestudios.com/community/ Tripmine Studios] due to lacking developers and work. At the same time, It released the first update media for both projects.
   
On May 1, 2012, team have announced the first update of the media after the merging of the two team. <ref>http://www.moddb.com/mods/guardduty/news/operation-black-mesa-and-guard-duty-update</ref>.
+
On May 1, 2012, the team announced the second update of the media after the merging of the two team. <ref>http://www.moddb.com/mods/guardduty/news/operation-black-mesa-and-guard-duty-update</ref>.
   
 
On September 19, 2012, they released the cover art for the mod in Russian, posted on Facebook. <ref>http://www.facebook.com/media/set/?set=a.365381340207221.88927.270106926401330&type=3</ref>.
 
On September 19, 2012, they released the cover art for the mod in Russian, posted on Facebook. <ref>http://www.facebook.com/media/set/?set=a.365381340207221.88927.270106926401330&type=3</ref>.
   
On December 8, 2012, they release more of the screenshot and concept arts for the project in the following event of the 2012 MOD of the year. <ref>http://www.moddb.com/mods/guardduty/news/operation-black-mesa-and-guard-duty-update</ref>.
+
On December 8, 2012, they released more screenshots and concept arts for the project in the following event of the 2012 MOD of the year. <ref>http://www.moddb.com/mods/guardduty/news/operation-black-mesa-and-guard-duty-update</ref>.
   
On February 17, 2013, they announcing the greenlight vote for the both projects into Steam. At the same time, they release more screenshot for Projects to keeping much how it still alive. <ref>http://www.moddb.com/mods/guardduty/news/greenlight-incoming</ref>.
+
On February 17, 2013, they announced the Greenlight vote for both projects on Steam. . <ref>http://www.moddb.com/mods/guardduty/news/greenlight-incoming</ref>.
   
On May 28, 2013, they releasing the video of demonstrating of the Advance Artificial Intelligence that are completely different than the [[Black Mesa (mod)|Black Mesa]]. <ref>http://www.youtube.com/watch?v=KDZYmUNYYVI</ref>.
+
On May 28, 2013, they released a video demonstrating NPC combat AI.
   
On March 29, 2014, they release screenshot, concept arts for chapters and announced that Alpha Multi-player for the Operation Black Mesa have been cancelled as most of work are not ready to be showed in the actual game-play <ref>http://www.moddb.com/mods/guardduty/news/2014-kickoff-update</ref>
+
On March 29, 2014, they released screenshots and concept art from both games in a media update. <ref>http://www.moddb.com/mods/guardduty/news/2014-kickoff-update</ref>
   
  +
On January 16, 2017, A monthly [https://tripminestudios.com/community/index.php?thread/1300-operation-black-mesa-january-update/ update and media release] was posted on the Tripmine Studios Forum.
  +
  +
On July 28th, 2018, A [https://tripminestudios.com/community/index.php?thread/2417-summer-update/ summer update] and media release detailing the studio's progress on both projects was posted on the Tripmine Studios Forum.
  +
  +
On June 3rd, 2019, Another [https://tripminestudios.com/community/index.php?thread/2456-june-2019-update/ summer update] and media release gave fans a much closer look at in-game weapon and character animations.  
 
==Details==
 
==Details==
 
The main objectives of this project:
 
The main objectives of this project:
* A Complete re-creation of the [[Half-Life:_Blue_Shift_storyline|each chapter]] including the Epilogue.
+
* A Complete re-creation of the [[Half-Life:_Blue_Shift_storyline|each chapter]].
 
* Models and sequences will push the game engine to the limit.
 
* Models and sequences will push the game engine to the limit.
* Mutliplayer will be completely different then other modifications; rather than a Deathmatch, there will be Team Deathmatch and Capture the Flag. There will be a "running, surviving, and working together" gamemode, with the purpose of escaping the facility before it is completely destroyed. Just like Operation Black Mesa, this won't be in the early release.
+
* Mutliplayer will be completely different then other modifications; rather than a Deathmatch, there will be Team Deathmatch and Capture the Flag. There will be a "running, surviving, and working together" gamemode, with the purpose of escaping the facility before it is completely destroyed. This won't be in the initial release.
* New voice acting, spunds, and visuals.
+
* New voice acting, sounds, and visuals.
* Level design of the chapter will be expanded. It will utilize the Source Engine.
+
* Level design of the chapter will be expanded. It will utilise the Source Engine.
* Remixed and all-new soundtracks.
+
* An all-new soundtrack.
  +
 
== Gallery ==
  +
 
=== Concept Art ===
   
 
<gallery widths=140 position=center captionalign=center hideaddbutton=true>
==Gallery==
 
  +
<!--- DO NOT ALTER THESE CODES --->
===Concept Art===
 
<gallery widths="140" position="center" columns="3" captionalign="left">
 
 
Alien Grunt Concept.jpg|Alien Grunt Concept
 
Alien Grunt Concept.jpg|Alien Grunt Concept
 
Boid Concept.png|Boid Concept
 
Boid Concept.png|Boid Concept
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Tram Concept.png|Tram Concept.
 
Tram Concept.png|Tram Concept.
 
Tunnels Concept.jpg|Tunnel area of Captive Freight Chapter Concept.
 
Tunnels Concept.jpg|Tunnel area of Captive Freight Chapter Concept.
Unknown Area Concept.jpg|Unknown Area Concept.
+
Unknown Area Concept.jpg|The Concept Art of lifter inside the facility.
 
Zombie Concept.jpg|First Zombie Concept.
 
Zombie Concept.jpg|First Zombie Concept.
 
Zombie (2) Concept.jpg|Second Zombie Concept.
 
Zombie (2) Concept.jpg|Second Zombie Concept.
 
Zombie (3) Concept.jpg|Third Zombie of Concept.
 
Zombie (3) Concept.jpg|Third Zombie of Concept.
  +
BBB_Env_TeleRoom_c3cd.jpg|The Concept Art of the Old Abandoned Teleportation facility.
  +
Hands_mediarelease.jpg|Concept Art of Barney Calhoun's hands.
  +
603064_324707750941247_608459467_n.jpg|The Concept Art of Underground facility.
  +
550365_324707704274585_1554019652_n.jpg|Another Concept Art of the underground facility.
 
</gallery>
 
</gallery>
   
===Screenshots===
+
=== Screenshots ===
  +
<gallery widths="140" position="center" columns="3" captionalign="left">
+
<gallery widths=140 position=center captionalign=center hideaddbutton=true>
  +
<!--- DO NOT ALTER THESE CODES --->
  +
Guard_Duty_(Blue_Shift-_Source).jpeg|
 
Uplink Screenshot.jpg|Uplink Chapter of the surface.
 
Uplink Screenshot.jpg|Uplink Chapter of the surface.
 
Captive Freight (2) Screenshot.jpg|Captive Freight chapter showing outside of the view after crawling out from the Canal Screenshot.
 
Captive Freight (2) Screenshot.jpg|Captive Freight chapter showing outside of the view after crawling out from the Canal Screenshot.
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Captive Freight Hound-eye.jpg|Captive Freight Hound-eye releasing the shockwave Screenshot.
 
Captive Freight Hound-eye.jpg|Captive Freight Hound-eye releasing the shockwave Screenshot.
 
Bullsquid Screenshot in Duty Calls.jpg|Bullsquid in Duty Calls Screenshot.
 
Bullsquid Screenshot in Duty Calls.jpg|Bullsquid in Duty Calls Screenshot.
  +
Ba_tram3_260004.jpg|The Living Quarter Outbout Chapter in Guard Duty.
  +
Power_Struggle02.jpg|The Power Struggle Chapter in Guard Duty.
  +
Ba_security10006.jpg|The Insecurity chapter in Guard Duty.
  +
Livingquartersoutboundb.jpg|The Living Quarter Outboud Chapter in Guard Duty.
  +
2014-02-05_00001.jpg|Hazard Course in Guard Duty.
  +
Gd_tram3_030001.jpg|Another Screenshot of Living Quarter Outboud with the updated texture of the level design.
 
</gallery>
 
</gallery>
   
===Models===
+
=== Models ===
  +
<gallery widths="140" position="center" columns="3" captionalign="left">
+
<gallery widths=140 position=center captionalign=center hideaddbutton=true>
.50 Cal Station Machine Gun Model.jpg|Station Machine Gun Model.
 
  +
<!--- DO NOT ALTER THESE CODES --->
 
Barrels Model.jpg|Normal Barrel Model.
 
Barrels Model.jpg|Normal Barrel Model.
 
BullSquid Model.jpg|Bullsquid Model.
 
BullSquid Model.jpg|Bullsquid Model.
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Safety Cones Model.jpg|Safety Cones Model.
 
Safety Cones Model.jpg|Safety Cones Model.
 
Security Camera Model.png|Security Wall Camera Model.
 
Security Camera Model.png|Security Wall Camera Model.
Snark Model.png|Snarks Model.
+
Snark Model.png|Snark Model.
SPAS-12 Model.png|Shotgun SPAS-12 Model.
+
SPAS-12 Model.png|SPAS-12 Shotgun Model.
 
Trash Bin Model.jpg|Rubbish Trash Bin Model.
 
Trash Bin Model.jpg|Rubbish Trash Bin Model.
 
TV Rack Model.jpg|TV Rack Model.
 
TV Rack Model.jpg|TV Rack Model.

Revision as of 06:17, 29 July 2020

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Guard Duty is the name of the second campaign in Operation Black Mesa and is an upcoming fan-made remake of Half-Life: Blue Shift developed by Tripmine Studios. It is considered a companion to Black Mesa, though the two developer teams are not associated with each other.

Overview

Guard Duty began its development after Operation Black Mesa under the working title "Barney's Tales". Project updates may be found at [2].

In late 2008, the old team disbanded due to unknown reasons. The team didn't announce anything and the entire project went abandoned. Some of the team from Operation Black Mesa came to help revive the work, and one of their main level designers became the leader of the project, who then started contacting some of the former team members to release some of the work. However, they will start it from scratch. They released the teaser Media of the restarting project, only changing the title to Guard Duty a tribute to a former name of the original Blue Shift. [3].

On January 28, 2012, the team decided to merge with Operation Black Mesa and formed Tripmine Studios due to lacking developers and work. At the same time, It released the first update media for both projects.

On May 1, 2012, the team announced the second update of the media after the merging of the two team. [4].

On September 19, 2012, they released the cover art for the mod in Russian, posted on Facebook. [5].

On December 8, 2012, they released more screenshots and concept arts for the project in the following event of the 2012 MOD of the year. [6].

On February 17, 2013, they announced the Greenlight vote for both projects on Steam. . [7].

On May 28, 2013, they released a video demonstrating NPC combat AI.

On March 29, 2014, they released screenshots and concept art from both games in a media update. [8]

On January 16, 2017, A monthly update and media release was posted on the Tripmine Studios Forum.

On July 28th, 2018, A summer update and media release detailing the studio's progress on both projects was posted on the Tripmine Studios Forum.

On June 3rd, 2019, Another summer update and media release gave fans a much closer look at in-game weapon and character animations.  

Details

The main objectives of this project:

  • A Complete re-creation of the each chapter.
  • Models and sequences will push the game engine to the limit.
  • Mutliplayer will be completely different then other modifications; rather than a Deathmatch, there will be Team Deathmatch and Capture the Flag. There will be a "running, surviving, and working together" gamemode, with the purpose of escaping the facility before it is completely destroyed. This won't be in the initial release.
  • New voice acting, sounds, and visuals.
  • Level design of the chapter will be expanded. It will utilise the Source Engine.
  • An all-new soundtrack.

Gallery

Concept Art

Screenshots

Models

References

Externals links