|This article is part of the Alyx Project.|
|The subject of this article is featured in the new Half-Life: Alyx; therefore, its content is subject to change as more information about it is added.|
The Half-Life: Alyx Soundtrack was composed by Mike Morasky and will be released in a chronological fashion following the chapters of the game. Once the entire soundtrack has been released, it will become available on all major music streaming and download platforms.
|01||02:32||Exposing Hostile |
Notes: Soundtrack for the announcement trailer, it does not play in the game itself.
|05||03:17||Engage. Quell. Inquire.|
|06||02:07||Insubordinate Relocation |
Notes: Plays after Alyx is rescued from the Combine by Russell's drone.
|07||00:26||City 17 Strider|
|08||02:26||Thirty Seven After Six |
Notes: Diegetic music from the radio in Russell's apartment, outside the secret entrance. The in-game version has radio noise.
|09||01:24||From Here to There in Under a Second |
Notes: Plays inside Russell's Lab.
|01||06:15||Quaranta Giorni |
Notes: Plays when the Quarantine Zone's vault door is opened.
Notes: Plays during the first engagement with zombies, in the subway.
|03||02:36||Only One |
Notes: Plays after the first encounter with individual headcrabs.
|04||05:18||Matter of Perspective |
Notes: Plays during the first message from Gary, the cardboard in the shape of an eye.
|05||05:11||Severed from the Vortessence |
Notes: Plays when the character is investigating the strange markings on the wall.
|06||05:05||Is Or Will Be? |
Notes: Plays during Gary's scene.
|01||02:23||What Did it Taste Like? |
Notes: Plays during beginning of Chapter 3 and with the armored headcrabs.
|02||07:13||I Love This Gun |
Notes: Plays during the shotgun's introductory sequence and subsequent battle.
|03||06:54||Extra-Dimensional Darkness |
Notes: Plays during the flashlight acquisition sequence, and introduction of poison headcrabs.
|04||04:42||Quantum Cubicles |
Notes: Plays during Chapter 3's most prominent survival horror segment, featuring bad visibility and multiple angles of approach.
|05||00:44||Infestation Control |
Notes: Plays in the hallway where barnacles have killed a Combine Infestation Control team.
|06||02:36||Deployed and Designated to Prosecute |
Notes: Plays during the first manhack attack.
Notes: Plays during the journey through the explosive barrel-strewn basement. When read as Cyrillic lettering, the title roughly translates to "EXPLOSION".
Notes: Music for the first battle with Combine forces.
|09||01:36||Tri-Vector Pre-Reverberation |
Notes: Plays in the back room of the railway control station (Adapted from Space Ocean and Echoes of a Resonance Cascade, from the first and second Half-Life games respectively).
|10||03:09||Harsh Industrial Train Crash |
Notes: What it says on the tin.
|11||03:59||The Advisors |
Notes: Plays after the train crash while Alyx is venturing through the rubble.
|12||02:10||Prisoner Pod |
Notes: Plays after Eli's pod is spotted.
Notes: Plays during the first ambush by this Combine subtype.
|02||02:32||Scanning Hostile Biodats |
Notes: Plays during the Combine battle in the subway.
Notes: Plays in the street in front of the Northern Star.
|01||03:42||Alien Flora |
Notes: Plays when Xen matter is encountered in the Northern Star.
|02||02:05||Alien Fauna |
Notes: Plays intermittently before and during the first Lightning Dog battle. The music sting by itself appears several times when it is seen.
|03||01:56||Requiem Vortessence |
Notes: Diegetic music, heard throughout the game from captive Vortigaunts.
|04||03:12||Lightning Dog |
Notes: Plays during the second battle with the Lightning Dog.
Notes: Plays within the poison headcrab nest and journey upwards past the Combine barricade.
|06||03:12||Rabid Lightning |
Notes: Plays during the third Lightning Dog battle, when two are faced at once.
|07||03:23||Extract. Resonate. Isolate. |
Notes: Plays during the dismantling of the first substation.
|08||03:06||Level-5, Anti-Civil Activities |
Notes: Plays during the Combine battle on the street in front of the Northern Star.
|01||01:58||Vortessence Lux |
Notes: Redo of Requiem Vortessence with backing music.
Notes: Music that plays during hacking.
|03||04:04||Outbreak is Uncontained |
Notes: Plays during the fight in front of the distillery.
|04||01:55||Processing Tripmines |
Notes: Plays when traversing the minefielded room. (Adapted from Steam in the Pipes and Negative Pressure, from the first and second Half-Life games respectively)
|01||02:40||Xenfestation Control |
Notes: Plays upon entry to the distillery.
|02||02:00||Sunset Vault |
Notes: Plays anytime the Vault is visible during Chapter 7.
|03||05:26||Ear Like Mozart |
Notes: Plays when Jeff is first introduced to the player from the catwalk.
Notes: Plays when the player first encounters Jeff on the ground, when the garage door is rolled open.
Notes: Plays when the lights are shut off, and the player must release Jeff from the freezer.
|06||01:53||Trash Compactor Waltz |
Notes: Diegetic, plays on the elevator's speakers during the ride with Jeff.
|07||01:20||Quantum Antlion Tunnel |
Notes: Plays when the tunnel to the zoo is opened.
Notes: Diegetic, plays in the zoo. Features faint speech in Russian talking about some kind of animal.
|02||02:43||Beasts of Prey |
Notes: Plays during the first Antlion encounter.
|03||01:33||Insects and Reptiles |
Notes: Diegetic, plays in the zoo.
|01||01:18||The Last Substation |
Notes: Plays during the sequence when the Vault falls and is caught by the backup.
|02||04:46||Trans-Human Crossfire |
Notes: Plays during the first Antlion-Combine tag team attack.
|03||01:05||Let Me Talk To Your Super-Advisor |
Notes: Plays when information about a prisoner is overheard.
|04||07:02||Terin #6 |
Notes: Plays during the battle in the train yard.
|01||01:39||Infestation Ambience |
Notes: Plays during the underground pipe puzzle (Adapted from Cavern Ambience and Zero Point Energy Field, from the first and second Half-Life games respectively).
|02||02:33||A Gentle Docking |
Notes: Plays during the (ironically not gentle) attempt to bring the Vault in.
|03||02:13||Overload Protocol |
Notes: Plays when Alyx wakes up in the rubble.
Notes: Plays when the damaged Strider wakes up.
Notes: Plays during the battle in the parking garage.
|06||05:07||Gravity Perforation Detail |
Notes: Plays during the final rush to the Vault and when the Strider is being shot.
- From Here to There in Under a Second is named after a book that can be found in the game, written by Dr. Kleiner.
- Thirty-Seven After Six refers to a stopped clock outside of Russell's laboratory. This has been confirmed as the source of the name by Mike Morasky in emails.
- In keeping with tradition, a couple of tracks from older Half-Life games have been adapted and remixed for Half-Life Alyx's soundtrack. These tracks include Tri-Vector Pre-Reverberation, Processing Tripmines, and Infestation Ambiance.
- The seventh track "B3PbIBONACHOCTb" from the third chapter, despite apparently trying to approximate Russian, is not written in Cyrillic. This could be intentional in order to maximize compatibility with music systems that do not support Cyrillic characters. It is correctly written as ВЗРЫВООПАСНОСТЬ (Vzryvoopasnost') which can be roughly translated to "Explosion" or "Explosiveness"
- Half-Life Music Soundtracks on Half-Life.com
|Soundtracks||Half-Life (Opposing Force • Blue Shift) • Half-Life 2 (Episode One • Episode Two) • Half-Life: Alyx • Portal • Portal 2 • The Orange Box|
|Songs||Cara Mia Addio! • Exile Vilify • GLaDOS' Song • Still Alive • Want You Gone • You Wouldn't Know|
|Composers||Kelly Bailey • Jonathan Coulton • Chris Jensen • Mike Morasky • The National|
|Other||Half-Life: Further Data • Mishaps in the Reactor Chamber|
|Companies||Gearbox Software • Junction Point Studios • Valve Corporation|
|Production staff||Artists • Character models • Composers • Voice actors • Writers • Other|
|Software||Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods|
|Other Media||ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2)|
|Cut content||Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four|
|Misc.||Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons|