This article has yet to be cleaned up to a higher standard of quality. |
You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. |
This article is about a mod. |
The subject was conceived by a third-party developer and is therefore deemed both non-canon and non-official. It cannot be used as a relevant source in articles on official subjects. |
Half-Life 2: Overcharged is a modification which expands upon Half-Life 2, Half-Life 2: Lost Coast and both Half-Life 2 Episodes with a vast amount of new gameplay features. It was being developed since 2019 and, as of its first release, is 1.75 GB in size. One of its most prominent features is a multitude of new enemies, weapons, mechanics and functions originally deriving from Half-Life, Black Mesa: Source, Half-Life 2 Beta, Half-Life: Opposing Force, Counter-Strike, SMOD and various concept arts.
In December 2024, the mod's developers became embroiled in a newsworthy controversy when it came to light that key files for the version 2.0 update contained a script targeting the Steam IDs of several prominent critics of the mod and preventing them from running it, provoking significant backlash from the community and raising ethical concerns about the potential use of the mod to distribute malware.[1]
Features[]
- Scrapped enemies & weapons
- Weapon sway
- Improved Antlion behavior
- Bullet time
- Weapon whipping
- SMOD-like kicking
- Lost Coast map
- Post-proccesing shaders (such as Bokeh Dof, Color Correction Filters, FXAA or SSAO)
- Improved blood effects
- Dynamic bullets
- Fully customizable weapons, and the ability to script own weapons like in SMOD
- First-person death camera
- Music on death
- Dynamic muzzle flash light
- Tactical leaning ability
- Ironsights
- Door kicking (changeable in options, off by default)
- Better ragdoll collision
- Friendly fire
- Mapadd presets & scenes
- Sun rays
- SMOD-like free aiming
- Dynamic shadows
- Ability to overcharge the Gravity Gun (consumes suit power)
- Better flashlight projected texture
- Dynamic grass
- RTT shadows
- Camera filters
- Dynamic light for burning ragdolls
- Shading
- Fixed standard shadows
- Dynamic global illumination
- Depth of field
- Realistic blood dripping
- 3D body rendering
- Viewmodel can be stained
- Improved AI
- New scenes
- Ragdolls may hold and still fire a weapon when killed
- Binded ability to quick-throw grenades
- Server-side blood and collision effects
- Inspectable weapons
- Viewmodel weapon bumping (when close to a solid object)
- Blocks popular Youtubers from playing the game.
- New lightmaps for an optimal and crazy experience!
Weapons[]
- Ice Axe - An ice axe intended for climbing, quite self-explanatory. Faster than the crowbar, but deals less damage.
- USP - A .45 Tactical pistol, deals slightly more damage compared to the USP Match.
- Airboat Gun - A machine gun-like weapon that shoots pulse bullets at a fast rate. It can be detached from the Airboat itself.
- AK-47 - Also known as CV-47. It's a well known rifle emanating from Half-Life 2 Beta, back when it was also known as the AR1.
- Gluon Gun - A quantum destabilizer powered by depleted uranium-235. Equally as deadly at all ranges. It uses a slightly altered version of its Black Mesa model.
- Alyx Gun - Pistol used by Alyx in Half-Life 2 and the episodes. Features three fire modes - single, automatic and burst fire.
- Fire Extinguisher - Cut from the game, extinguishes any fire.
- Annabelle - The shotgun used by Father Grigori in Ravenholm.
- Emplacement Gun - Detachable emplacement gun.
- Hand Barnacle - Identical to the Hand Barnacle in Half-Life: Opposing Force.
- Combine Guard Gun - A handheld warp cannon, obtainable from Combine Guards.
- Hopwire Grenade - A throwable projectile which, upon hitting the ground, will suddenly "bounce" and appear several meters in the air, shooting out multiple wires. If touched, the grenade will explode. Originally used by the Alien Assassin, who is never found throughout Half-Life 2 Overcharged.
- Desert Eagle - Equally as powerful as the .357 revolver, identical to the Desert Eagle from Opposing Force.
- Displacer Cannon - Fires an energy ball capable of teleporting enemies away, also features a secondary fire, which teleports the player to a random area of the map.
- Dual Pistols - Dual wielded USP Match pistols.
- Flare Gun - A gun that fires flares, which will set enemies from fire. Derives from Half-Life 2 Beta.
- Glock 17 - A pistol which deals slightly more damage than the USP Match.
- Grenade Launcher - A grenade launcher seemingly modeled after the Milkor MGL.
- Vortex Hopwire - An unstable grenade which creates a black hole-like point which sucks in and disintegrates any entity near it.
- M4A1 - An assault rifle used by some Combine Soldiers.
- Physics Gun - Functions roughly the same as in Half-Life 2 Beta, although uses different sounds.
- Immolator - A flamethrower-like weapon which fires a green energy beam, used by Cremators.
- XM1014 - An automatic shotgun used by some Combine Shotgunners.
- Molotov - A bottle full of explosive liquid, featuring a rag. Upon being thrown and hitting the ground, it will spread flames.
- Flashbang and Smoke Grenade - Identical to their counterparts in Counter-Strike, though they use Half-Life 2's MK3A2 Grenade model.
- Beretta 92S - Single Beretta 92FS, can be changed to burst fire mode.
- SMG2 - A MP7 counterpart deriving from Half-Life 2 Beta. Featuers two fire modes - automatic and burst fire.
- Stunstick - A stun baton used by Civil Protection.
- Laser Tripmine - Tripmines which can be attached to walls. They will explode if their sensors detect movement.
- Tau Cannon - A mounted weapon powered detachable from the buggy.
- Ion Rifle - A Combine ion energy rifle, obtained from the Combine Autogun in Half-Life 2 Episode 2.
- Gauss Gun - Not to be mistaken with the Tau Cannon, as this weapon has a different model (more similar to its HL1 variant, uses the Black Mesa model), deals more damage, uses different ammo and its beam can ricochet.
- Laser - Handheld version of the laser found in the Questionable Ethics chapter of Half-Life.
- M249 - A heavy machine gun used by some H.E.C.U. units in Opposing Force.
- Snarks - Hostile alien bugs typically obtained from their distinctive nests. In Overcharged, they use a polished model of their Half-Life version, but use the same sound effects.
- MP5 - A submachine gun used by H.E.C.U. in Half-Life, model taken from Counter-Strike and remodeled to be higher quality.
- O.I.C.W - An assault rifle prototype capable of firing 20mm HE projectiles.
- Shock Roach - A quite large ant-like alien capable of emitting electric projectiles and beams, typically used by Shock Troopers.
- Spore Launcher - An infant Shock Trooper capable of launching explosive acidic spores. It can be found underwater.
- Hopper Mine - Self-explanatory, obtainable by grabbing friendly hopper mines.
- Knife - Basically the Counter-Strike knife.
- S.L.A.M - Explosives similar to satchel charges, though also deployable on walls like tripmines.
- Wrench - A pipe wrench deriving from Half-Life: Opposing Force.
- Sniper Rifle (Beta) - Sniper Rifle from the Half-Life 2 Beta. (Only Obtainable in Half-Life 2 Campaign)
- SG 552 - Slightly remodeled Krieg 552 from Counter-Strike.
- M40A1 - A sniper rifle seen in Opposing Force.
- Sniper Rifle (Combine) - Sniper Rifle used by the Combine Snipers. (Only Obtainable in Half-Life 2 Episode 2 Campaign)
New Enemies[]
- Elite Civil Protection
- Cremator
- Mortar Synth
- Pit Drone
- Charger
- Voltigore
- Shock Trooper
- H.E.C.U Grunt
- Alien Grunt
- Alien Controller
- Shock Roach
- Gargantua
- Crab Synth
- Gonarch
- Combine Assassin
- Combine Guard
- Bullsquid
- Houndeye
- Gonome
- Hydra
- Assault Synth (upcoming)
Other Entities[]
- Cockroaches
- Xen Light
- Xen Tree
- Spore Fruit Generators