Half-Life Wiki
Advertisement
Half-Life Wiki
This subject is in the Real world.This subject is from the Combine era.
Wiki cleanup.png This article has yet to be cleaned up to a higher standard of quality.
You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template.

Kelly Bailey composed numerous short pieces of original incidental music that are interspersed throughout Half-Life 2. Several tracks from the Half-Life soundtrack were re-titled and carried over, while some were remixed.

Overview

The limited-edition Half-Life 2 "Gold" package included, among other exclusive extras, a CD soundtrack. Although the CD contained several exclusive tracks, it did not include all of the music used in the game.

In-game, energetic techno tracks tend to back significant battles, atmospheric synthesizer pieces enhance key plot and exploration moments and reinforce feelings of adventure, isolation, or melancholy in the player.

In September 2014, to celebrate the release of Steam's Music Player, Valve re-released the Soundtrack for Half-Life 2 and its Episodes as free DLC available to those who own the games.[1]

Track list

#️⃣ ⏱️ Title
1 01:24 Hazardous Environments
Notes: Plays in "A Red Letter Day" when Gordon puts on the H.E.V. Suit.
2 01:45 CP Violation
Notes: Plays in Route Kanal as Gordon fights Civil Protection officers in a Razor Train tunnel, above the canals.
3 01:07 The Innsbruck Experiment
Notes: Plays in:
4 01:40 Brane Scan
Notes: Plays in Anticitizen One during the fight in the generator plaza.
5 01:32 Dark Energy
Notes: Plays in:
6 00:33 Requiem for Ravenholm
Notes: Plays in "We Don't Go To Ravenholm..." when Father Grigori bids farewell.
7 01:09 Pulse Phase
Notes: Plays in:
8 00:52 Ravenholm Reprise
Notes: Plays in "We Don't Go To Ravenholm..." when Gordon enters Ravenholm.
9 01:26 Probably Not A Problem
Notes: Plays in Route Kanal during the Headcrab Shelling to Station 6.
10 01:46 Calabi-Yau Model
Notes: Plays in:
11 00:44 Slow Light
Notes: Plays in Highway 17 after Gordon defeats the Gunship at New Little Odessa.
12 02:17 Apprehension and Evasion
Notes: Plays in:
13 00:15 Hunter Down
Notes: Plays in "Follow Freeman!" after Gordon kills the last Strider before proceeding to the horse statue to meet up with Barney and Dog.
14 01:11 Our Resurrected Teleport
Notes: Plays in "A Red Letter Day" when Gordon enters the Teleporter room in Kleiner's lab.
15 00:48 Miscount Detected
Notes: Exclusive to the Soundtrack release.
16 00:08 Headhumper
Notes: Exclusive to the Soundtrack release.
17 00:45 Triage At Dawn
Notes: Plays in "We Don't Go To Ravenholm..." after the battle in the garage at Shorepoint Base, as a wounded Winston is triaged by resistance members.
18 01:25 Combine Harvester
Notes: Exclusive to the Soundtrack release.
19 02:54 Lab Practicum
Notes: Plays in:
20 01:57 Nova Prospekt
Notes: Plays in Nova Prospekt as Gordon enters the cell blocks.
21 01:03 Broken Symmetry
Notes: Plays in Route Kanal after Gordon leaves the sewers.
22 02:52 LG Orbifold
Notes: Plays in "Follow Freeman!" during the underground Combine battle, after Gordon is instructed to make his way to the horse statue.
23 01:11 Kaon
Notes: Plays in "Follow Freeman!" when Gordon fights the Combine Gunship on the roof of the Overwatch Nexus.
24 02:41 You're Not Supposed to Be Here
Notes: Plays in Water Hazard after receiving the mounted gun for the Airboat.
25 00:55 Suppression Field
Notes: Plays in Anticitizen One as Gordon finds his first Squad in the playground.
26 01:15 Hard Fought
Notes: Plays in Anticitizen One during two fights with Civil Protection, first while assaulting a barricade and later during the underground shoot-out while waiting for a hole to be blown open by a rebel.
27 01:40 Particle Ghost
Notes: Plays in "We Don't Go To Ravenholm..." after Gordon leaves the Ravenholm Mines.
28 01:26 Shadows Fore and Aft
Notes: Plays in Point Insertion during the G-Man's speech.
29 01:35 Neutrino Trap
Notes: Plays in Our Benefactors as Gordon exits the sewer tunnel at the base of the Citadel.
30 01:41 Zero Point Energy Field
Notes: Plays in Route Kanal when Gordon enters the sewers after the Hunter-Chopper attacks.
31 01:38 Echoes of a Resonance Cascade
Notes: Plays in:
  • Anticitizen One: upon entering the toxic underground tunnel.
  • Our Benefactors: while Freeman is in the Prisoner Pod, moving through the Citadel.
32 02:13 Black Mesa Inbound
Notes: Plays in Black Mesa East when Gordon and Alyx enter the scrapyard at Black Mesa East.
33 00:39 Xen Relay
Notes: Plays in Dark Energy upon Gordon's arrival to Breen's office.
34 01:03 Tracking Device
Notes: Plays in Dark Energy during the the second half of the credits.
35 01:19 Singularity
Notes: Plays in Entanglement upon Gordon's arrival to the Nova Prospekt teleporter.
36 01:26 Dirac Shore
Notes: Plays in Entanglement when Gordon enters the Depot's flooded basement.
37 01:26 Escape Array
Notes: Plays in Black Mesa East as Gordon nears the dam's Electrical Station.
38 01:57 Negative Pressure
Notes: Plays in Our Benefactors as Gordon leaves the combine elevator.
39 02:05 Tau-9
Notes: Plays in Highway 17 when Gordon enters the crane to move the Scout Car.
40 02:02 Something Secret Steers Us
Notes: Plays in Sandtraps: during the Dropship attacks at Lighthouse Point.
41 01:32 Triple Entanglement
Notes: Plays in Anticitizen One when Gordon enters the sewers after Alyx is captured.
42 00:32 Biozeminade Fragment
Notes: Exclusive to the Soundtrack release.
43 01:44 Lambda Core
Notes: Plays in Water Hazard as Gordon flees from the second Hunter-Chopper.

Extras

The following tracks are not present in the soundtrack release but can be found in the game files.

#️⃣ ⏱️ Title
44 00:39 Entanglement
Notes: Plays in:
  • Nova Prospekt: Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx.
  • Route Kanal: At the beginning of the chapter, when the player is on the stairs waiting for the train to jump, if the player quick saves and then loads, this track will play.
45 00:59 Highway 17
Notes: Plays in Sandtraps at a house just outside the zombie-infested tunnel, where a few Rollermines also break in an attempt to attack Gordon.
46 00:29 A Red Letter Day
Notes: Plays in "A Red Letter Day" upon entering Kleiner's lab for the first time.
47 00:35 Sand Traps
Notes: Plays in Sandtraps When driving through the tunnel full of zombies.
48 01:43 CP Violation (Remix)
Notes: Plays in Route Kanal Upon leaving the pool with a mixer in it, where Civil Protection proceed to roll explosive barrels at the player.
49 01:30 Train Station 1
Notes: Plays in Point Insertion just outside the Trainstation, when seeing City 17 for the first time.
50 01:12 Train Station 2
Notes: Plays in:
  • Point Insertion: when being chased in the rooftops.
  • "Follow Freeman!": when seeing a dropship from the Overwatch Nexus.
51 00:40 Radio
Notes: Plays in Anticitizen One while the TV with G-Man on it is turned on.

Trivia

  • Bailey's affinity for wordplay is evident in his track titles, as they often reference real world subjects as well as in-game facts:
    • Triage at Dawn references the same situation the player finds himself at the point it is played; Triage of Winston at dawn break.
    • LG Orbifold is a theoretical physics geometry term mentioned by Dr. Kleiner while checking teleporter parameters moments before teleporting Alyx.
    • Zero Point Energy Field is a reference to the Zero Point Energy Field Manipulator.
    • Xen Relay is a reference to Dr. Mossman's speech about how they control a Xen Relay.
    • Tracking Device is a reference to the fact that the HECU and the Combine have been using the tracking device in Freeman's HEV suit to easily track and ambush him.
    • Something Secret Steers Us is taken from the Vortigaunts quote "Something secret steers us both. We shall not name it."
    • Tau-9 is a reference to the Tau Cannon present in the Scout Car.
    • CP Violation is a violation of charge conjugation parity symmetry) in particle physics.
  • Many of the songs on the Soundtrack are either remixes or simple name changes of songs from the Half-Life Soundtrack:
    • Hazardous Environments is a renaming of Valve Theme (Extended).
    • Zero Point Energy Field is a renaming of Cavern Ambience.
    • Lambda Core is a renaming of Diabolical Adrenaline Guitar.
    • Black Mesa Inbound is a renaming of Vague Voices.
    • Singularity is a renaming of Traveling Through Limbo.
    • Echoes of a Resonance Cascade is a renaming of Space Ocean.
    • Triple Entanglement is a remix of Sirens in the Distance.
    • Tracking Device is a remix of Credits / Closing Theme.
    • Biozeminade Fragment is a remix of Alien Shock.
    • Something Secret Steers Us is a renaming of Nuclear Mission Jam.
    • Pulse Phase is actually a truncated version of Dark Energy, slowed down by 50%.
    • Tau-9 is a renaming of Drums and Riffs.
    • Negative Pressure is a renaming of Steam In The Pipes.
    • Escape Array is a renaming of Electric Guitar Ambience.
    • Dirac Shore is a renaming of Dimensionless Deepness.
  • Radio is composed of two samples that come from the 1995 sample library Cuckooland: Ghost in the Machine from Zero-G, composed by Ian Sanderson and Simon Mills. The first one is called Distorted Trumpets, while the second one, whose pitch has been raised, is called Is that the Door?[2]
  • The Final Hours of Half-Life: Alyx features a version of Triage at Dawn arranged by Frederick Lloyd/Ursine Vulpine.[3][4][5]

References

External links