This article is non-canon.
The subject matter of this article does not take place in the "real" Half-Life universe.
Deathmatch Classic, also simply known as DMC, is a multiplayer mod for Half-Life made by Valve. It was released as a free download with the 188.8.131.52 patch of the game on June 1, 2001, but is now charged for on the Steam store.
The original release included five maps converted from Quake. The gameplay is similar to Quake Deathmatch, with essentially the same weapons (except the weapon for melée combat, which is Half-Life's crowbar instead of the original axe). DMC also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.
Deathmatch Classic is infamous for having an inactive community, Its record player count being 28, In 2018 the group Deathmatch Classic Mania orchestrated a "DMC Revival" party, Although after it increased the peak to 300, It did little more than that and the small community went back to normal shortly after the "DMC Revival".
Deathmatch Classic: Source
In October 2004, an independent mod developer announced that he was starting work on DMC: Source, a conversion of Deathmatch Classic to the Source engine. Several people teamed up with him on this project, but it was eventually scrapped. Valve hasn't announced any plans of their own regarding the conversion of DMC to Source, although in the 2003 Half-Life 2 leak, map sources & textures for a Source conversion of Deathmatch Classic, akin to Half-Life: Source.
In October 2009, another independent mod developer started working on DMC: Source. Several people had joined him on the project and they planned to release it in 2011, Although it was scrapped like the original DMC: Source
The default game speed in DMC is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the Lightning Gun, a powerful directed energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "Quad Damage", "Invulnerability", and the "Ring of Shadows", which turns the player into a partially invisible character, The way it is achieved is removing the texture and making the model invisible, Meanwhile keeping the shading and allowing light to still effect the model.
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