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This hospital presents the usual conventional features: several individual rooms with bathrooms, operating rooms, a laundry room, locker rooms, etc. The walls are covered with typical late 19<sup>th</sup> century white tiles on their lower parts, while the walls are completely covered in some rooms. Some of the signs indicating the directions to the different sections are written in Russian, while others have English writing.
 
This hospital presents the usual conventional features: several individual rooms with bathrooms, operating rooms, a laundry room, locker rooms, etc. The walls are covered with typical late 19<sup>th</sup> century white tiles on their lower parts, while the walls are completely covered in some rooms. Some of the signs indicating the directions to the different sections are written in Russian, while others have English writing.
  +
[[File:Signs hospital02.png|none|thumb|220x220px|From top to bottom: Хирургия (Surgery), Recovery, Lounge, Клиника (Clinic), Пациенты (Patients), and Прачечный (Laundry).]]
   
 
== Appearances ==
 
== Appearances ==
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*The hospital was introduced in the ''Episode One'' second teaser, ''HL2:EP1 Launch Teaser 2'', with the tagline "Alyx hates zombies. Even more than you do."
 
*The hospital was introduced in the ''Episode One'' second teaser, ''HL2:EP1 Launch Teaser 2'', with the tagline "Alyx hates zombies. Even more than you do."
   
*According to [[Randy Lundeen]], the hospital was mostly designed from scratch. Like most of the City 17 style, it was inspired by Eastern European architecture. The surgery lamps and the overall white and yellow color scheme were drawn from photos of a real-life hospital in [[Wikipedia:Chernobyl|Chernobyl]], while the tile work and the high archways were chosen to give the area the institutional feel of an old European hospital; the metallic beds were based on World War II images. The team wanted to avoid modern-looking fixtures and furniture altogether in order to differentiate the place from a contemporary hospital.<ref name="HL2.1com">''[[Half-Life 2: Episode One]]'' commentary</ref>
+
*According to [[Randy Lundeen]], the hospital was mostly designed from scratch. Like most of the City 17 style, it was inspired by Eastern European architecture. The surgery lamps and the overall white and yellow color scheme were drawn from photos of a real-life hospital in [[Wikipedia:Chernobyl|Chernobyl]], while the tile work and the high archways were chosen to give the area the institutional feel of an old European hospital; the metallic beds were based on World War II images. The team wanted to avoid modern-looking fixtures and furniture altogether in order to differentiate [[File:Signs hospital01-1.png|thumb|200x200px|The room numbers and names Easter egg restored and legible.]]the place from a contemporary hospital.<ref name="HL2.1com">''[[Half-Life 2: Episode One]]'' commentary</ref>
   
 
*Following ''Half-Life'' and its expansions, the room numbers are associated to last names of Valve employees, such as [[Marc Laidlaw]], [[Ted Backman]], [[Chet Faliszek]], [[Erik Wolpaw]], [http://www.mobygames.com/developer/sheet/view/developerId,157007/ Adrian Finol], [[Bill Van Buren]], [http://www.mobygames.com/developer/sheet/view/developerId=182213/ Gautam Babbar], among others, put there as an Easter egg.
 
*Following ''Half-Life'' and its expansions, the room numbers are associated to last names of Valve employees, such as [[Marc Laidlaw]], [[Ted Backman]], [[Chet Faliszek]], [[Erik Wolpaw]], [http://www.mobygames.com/developer/sheet/view/developerId,157007/ Adrian Finol], [[Bill Van Buren]], [http://www.mobygames.com/developer/sheet/view/developerId=182213/ Gautam Babbar], among others, put there as an Easter egg.

Revision as of 04:06, 13 July 2017

This subject is from the Combine era.This is a good article.

 
"What kind of hospital is this?"
Alyx Vance[src]
 

The Hospital is a building visited by Gordon Freeman and Alyx Vance during their escape from City 17 in the fourth chapter of Half-Life 2: Episode One, Urban Flight. It does not have a precise name, since the sign above its entrance only reads "Стационар" ("statsionar" in Latin letters), which means "hospital ward" in Russian.

Overview

This hospital presents the usual conventional features: several individual rooms with bathrooms, operating rooms, a laundry room, locker rooms, etc. The walls are covered with typical late 19th century white tiles on their lower parts, while the walls are completely covered in some rooms. Some of the signs indicating the directions to the different sections are written in Russian, while others have English writing.

Signs hospital02

From top to bottom: Хирургия (Surgery), Recovery, Lounge, Клиника (Clinic), Пациенты (Patients), and Прачечный (Laundry).

Appearances

Ep1 c17 02a0014

Zombies and Overwatch Soldiers having a skirmish in a corridor on the patient room block.

Half-Life 2: Episode One

Nearby the hospital area, there are many apartment complexes, a Resistance outpost that is located on one of said apartment blocks where Barney Calhoun and other Rebels are stationed late in the City 17 Uprising, and a Freight train station that was also used by the Resistance to help refugees escape the city.

When Gordon and Alyx proceed through the building, they discover it is filled with every kind of Zombie (due to the building having been shelled by Headcrab Canisters), Combine Soldiers, Elite and standard, and Hopper Mines set up by the Overwatch defenders. Gordon also takes down a Gunship with an RPG in the hospital's attic and falls through several stories to end up in the flooded basement where he is separated from Alyx for a small amount of time.

It also seems that in the operation rooms, the study of human and conceivably zombie anatomy, or torture experimentations had been conducted in this hospital by the Combine Overwatch on citizens, rebel fighters and captured zombie specimens until before the battle for City 17.

Behind the scenes

Signs hospital01

The room numbers and names Easter egg.

  • The hospital was introduced in the Episode One second teaser, HL2:EP1 Launch Teaser 2, with the tagline "Alyx hates zombies. Even more than you do."
  • According to Randy Lundeen, the hospital was mostly designed from scratch. Like most of the City 17 style, it was inspired by Eastern European architecture. The surgery lamps and the overall white and yellow color scheme were drawn from photos of a real-life hospital in Chernobyl, while the tile work and the high archways were chosen to give the area the institutional feel of an old European hospital; the metallic beds were based on World War II images. The team wanted to avoid modern-looking fixtures and furniture altogether in order to differentiate
    Signs hospital01-1

    The room numbers and names Easter egg restored and legible.

    the place from a contemporary hospital.[1]

Related achievements

Attica!
Attica! 5 Gscore
Destroy the gunship in the hospital attic.

Gallery

List of appearances

References

External links