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This subject is from the Black Mesa Incident era.This is a safe article.
The content of this article has been cut.The subject matter of this article was removed from the final version of an official / canonical source.

The Kingpin[1][2] is an alien enemy cut from Half-Life. While it lacked convincing AI and gameplay goals, it was scripted nevertheless. It can be found in the game files.

Overview[]

Twice the height of an average person, it was to have a massive brain filling its entire body, with four eyestalks spaced evenly around it. An early version was to walk on three chitinous legs with a clicking sound; a later version traded the rear leg for a thick, worm-like "tail".[1] It was to be found at least on Xen, in some caves.[3]

Behavior and skills[]

Its psionic attacks and psionic defenses would have made it immune to missile weapons, although this is unconfirmed.

Trivia[]

  • The Kingpin’s psionic attacks, originally to be used for the Prospero main protagonist, were probably recycled for the Combine Advisor, also both sharing the worm-like design and the two front legs. The Kingpin also shares some features with the Alien Combine Soldier, another cut enemy.
  • It appears that Ted Backman reused some of the Kingpin's features for his Alien Fauna, cut from Half-Life 2.

Gallery[]

List of appearances[]

References[]

  1. 1.0 1.1 1.2 Half-Life 2: Raising the Bar
  2. Half-Life game files
  3. Half-Life instruction manual
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