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- "If the transhuman forces are to prove themselves an indispensable augmentation to the Combine Overwatch, they will have to earn the privilege."
- ―Dr. Wallace Breen
The Combine Overwatch is the military arm of the Combine mainly stationed on Earth. A highly mobile and adaptive military force, the soldiers of Overwatch have undergone extensive cybernetic modifications to their bodies, as well as psychological alterations to their minds that condition them into obedient, resilient and effective killing machines. The Combine's automated central command system on Earth is the Overwatch Voice, which coordinates and issues orders to Overwatch troops around the world.
Overview[]
The Combine Overwatch consists of a wide variety of unit types. The bulk is made up of Combine Soldiers who are supported by many types of Synths. Overwatch forces are divided into distinct "sectors" designated depending on their general location, such as Sector 17 Overwatch focusing around City 17. Divisions other than Sector 17 Overwatch are not directly encountered in the games.
An artificial intelligence referred to as the Overwatch Voice in-game, and 'Overwatch' in Combine radio chatter, is the entity responsible for overseeing all military operations. The Overwatch Voice issues orders and provides intelligence to Overwatch forces about their objectives as well as enemy activity and other threats. Overwatch has a command structure, with Overwatch Elites leading squads of regular soldiers, and several ranks such as 'Leader Nine' are referenced in-game. In Nova Prospekt, a high-ranking Combine officer inquires about the status of several groups along the coast on the radio, field promoting one of them to command the rest when the previous one fell to Gordon Freeman's hands.
The Citadel, located in City 17, acts as the main base of operations for the Combine Overwatch on Earth. From this impenetrable fortress, the Combine administer their occupation of the planet. Their presence is bolstered by multiple forward bases, troop garrisons, and other secure facilities throughout the world. The Combine forces on Earth are under the administration of Dr. Wallace Breen, who serves as Earth's Administrator. The Advisors, a high-ranking race of Combine alien creatures, ultimately have the final say when it comes to military strategy, and are seen to assume direct command after Breen's death.
Role[]
In the aftermath of the Seven-Hour War, the Combine, having defeated all of Earth's militaries, established its occupation of the planet. Dr. Breen, the former administrator of Black Mesa, was appointed Earth's Interim Administrator. The Combine Overwatch was established to enforce the Combine rule in the newly occupied world. As they've done in countless worlds, the Combine modified the inhabitants of Earth with their technology and purged humans of their humanity, turning them into obedient forces to the Combine war machine.
At the beginning of the events of Half-Life 2, Overwatch controls most of the Earth, corralling most human survivors into the remaining cities where citizens are commanded, surveiled and put to work for the Combine's ends. Most of the day-to-day details of this work are overseen by Civil Protection while Overwatch forces are deployed for military operations. Some of their functions include controlling Combine controlled areas, fighting militia activity, raiding resistance outposts, and guarding the city's borders. .
The main base of power for Overwatch is the Citadel, located at the heart of City 17. The Citadel is the headquarters for Dr. Breen and the Combine, with Sector 17 Overwatch containing the most troops and synths for deployment against resistance in the Citadel. It houses legions of soldiers and manufactures and repairs support Synths like the Gunship. On the other hand, it is unclear if Stalkers themselves are "upgraded" from the human population inside the Citadel itself, as that task seemed mainly performed in Nova Prospekt during Half-Life 2.
Sector 17 Overwatch[]
Sector 17 Overwatch is the Combine's strong-arm garrisoned within City 17 and its outlining regions, including the coast and Nova Prospekt. As headquarters for Dr. Breen and the Combine, the Sector 17 Overwatch contains the most troops and Synths, sporting a colorful mix of human, transhuman, and Synth units for deployment against the resistance.
Civil Protection[]
Civil Protection is the official body of law enforcement in the Combine's Earth forces. They are stationed in the urban areas under Combine control, policing the cities for anti-civil activity, overseeing work operations, and generally keeping citizens in a permanent state of fear of their overlords. Officers are permitted and almost seemingly encouraged to utilize violence as a means of coercing the population into submission. This can include initiating raids of individual apartments to search for contraband material at random intervals, and summarily beating citizens for noncompliance.
Civil Protection officers are the first layer of the Overwatch's organization. Their members consist of unmodified humans that have joined the Combine's forces, voluntarily or coercively through promised benefits. Since their role is primarily to manage unarmed citizens, their equipment, weapons, and role within the organization are generally limited as heavier duties are assigned to the assimilated forces of the Overwatch.
Transhuman forces[]
This branch is the primary division utilized by the Combine as the general military ground force. This branch consists of humans who have been bodily modified with Combine technology and reprogrammed to have total obedience and almost a complete lack of emotions. This combination of physical and mental augmentation results in a durable and skilled soldier that will obey orders without question.
The standard Overwatch soldier represent the bulk of Overwatch infantry, but other variants exist depending on their roles. Elites are soldiers further modified to fit their role as leaders of a squad and often deployed in critical missions or guard important areas. A unique variant of Overwatch soldiers garrisoned at the Nova Prospekt prison and the Depot have distinct blue uniforms that sport their location's namesake over the usual gray. Specialized soldiers called commandos were charged with guarding and containing the quarantine zone and the vault. They consisted of the combine grunt, combine suppressor, combine charger, and combine ordinal, all of whom used unique equipment according to their roles.
Regardless of their role, all Overwatch soldiers execute the Combine's military functions with precision and cold efficiency. Overwatch soldiers are equipped with a variety of technological equipment and weapons to do their job, as well as support in the field from heavier units. Nonetheless, the transhuman branch are under constant evaluation by the Combine itself as the most recent addition to the Combine and the representation of humanity within the alien empire.
Synth[]
Main article: Synth
Synths are an indispensable asset to the Combine that are brought into Earth from off-world locations. They vary greatly from one another according to their roles, from the small shield scanner to the towering strider, but are all biomechanical creatures that seem to be derived from alien species previously conquered by the Combine and augmented with their technology.
Synths are generally highly durable; most of them are impervious or highly resilient to small-arms fire and require multiple hits from heavy weaponry like RPGs to take down . Combat synths combine this durability with offensive capability; a single unit can inflict heavy damage upon it's enemies before it's taken down, and multiple units can destroy enemy strongholds with ease.
Airwatch[]
Airwatch is a possible subdivision that is referred to in-game likely as aerial support for the combine military. The only confirmed personnel are Combine gunships but it may also include other aerial units such as dropships and Hunter-Choppers.
Overwatch Voice[]
Main article: Overwatch Voice
The voice of Overwatch, referred to by both Combine and Resistance forces as Overwatch, is an artificial intelligence that serves as the director of Overwatch forces. Characterized by it's robotic female voice, it serves to maintain Combine rule on Earth by maintaining several functions including:
Surveilance: Overwatch maintains the Combine's surveillance network and reports any discrepancy to the system such as population miscounts or hostile activity. It is also connected to each unit in the field and receives information from them, even their deaths.
Law enforcement: Overwatch maintains civil order by reminding citizens to comply with combine authority especially for those that break it. It can also deal out sanctions accordingly, such as reducing ration quotas for a district.
Operation Control: Overwatch issues orders and direct the movement of units according to information it receives. When responding to a situation, it issues the directive and protocols to follow for units in the field. Soldiers can also respond to Overwatch and relay information in field such as enemy engagement or heavy casualties that feed the information.
These functions are supported by the AI's extensive network that gives it near omnipresence, further reinforced by the loud broadcast of it's voice for both combine units and enemies to hear. It has also survived the destruction of structures like the Citadel, implying that it's network may span at a larger scale than the district level.
Tactics[]
Offense[]
"The Combine can be slow to wake, but once they're up...you don't want to get in their way." - Alyx Vance
In the years of their occupation, the Combine have set themselves up as the dominant position on Earth with Overwatch as their hand. With a seemingly indefinite amount of personnel and technological advantage, Overwatch can freely use overwhelming force against their enemies with minimal concern for casualties or collateral damage. Overwatch prefers to employ blitz tactics and overwhelm by numbers and firepower, often with destructive results for enemies and surrounding structures.
Soldiers are typically the first boots on the ground. They work in squadrons and employ military tactics such as cover fire, flushing out enemies using grenades, and setting up ambushes. When possible, they prefer to catch their enemies by surprise to inflict maximum initial damage. Beside their tactics, a variety of equipment provide light support for soldiers. Scanners locate targets and, depending on the type, lay down hopper mines where enemies might set them off. Manhacks flush out and maim any enemies located in narrow spaces underground or indoors and draw fire away from incoming soldiers. If reinforcements are required, dropships can quickly drop off ground troops with relative safety thanks to the automated guns on their troop carriers.
When the situation becomes harder for soldiers to control, Overwatch will use heavy firepower. Human vehicles redesigned with Combine technology such as APCs and Hunter-Choppers can lay down heavy fire on enemies with their armaments. Combat synths provide further devastating firepower. Gunships can easily pick off enemies in the open from the air while defending itself from incoming projectiles. On the ground, striders provide a similar function with the added function of it's pulse cannon that can cause devastating damage to enemies and surrounding structures. In areas with difficult terrain like forests, Hunters navigate with ease; they can track down and break enemy positions or provide defense for striders when deployed together.
Arguably, the most destructive method employed by the Combine is the use of headcrab shells. These shells are often fired at dense enemy outposts and land with devastating power that can kill enemies within the impact zone. Upon landing, they open and deliver their payload of various headcrab species that can quickly spread and latch on to any remaining survivors. These bombings can devastate and turn entire outposts into zombie-infested zones. However, it also has the biggest chance to backfire against the Combine as the headcrab infestations can quickly spiral out of control for even them to contain and infect their own soldiers.
Defense[]
In the years of their occupation, the Combine have installed various technology that makes area control easy for them. Doors are often fitted with locks that can only be opened by authorized personnel and be rigged to explode for breaching maneuvers. Force fields that can only be passed through by Overwatch units ensure exclusive access to their troops only. Barricades take this a step further and employ the field and physical barriers with the option of placing mounted guns to further reinforce a position. At the largest scale, the Combine have installed large barriers that can easily be activated to move forward and block off access to entire areas. This combination of technology allows Overwatch to easily dictate the flow of enemies while maintaining exclusive access to certain areas for their forces alone. Dismantling these barriers are almost impossible without specialized tools, Combine authorization, and/or technical knowledge of Combine technology.
Besides physical barriers, weapons such as tripmines and turrets can be placed to prevent enemies from advancing further or kill them as they go through a particular location especially in chokepoints. Overwatch may also implement unique devices like modified turrets or weapons that provide heavy firepower to restrict and destroy enemies. These are particularly used in areas of great importance and are often powered by generators, which are hard to disable without devices like the Gravity Gun.
Besides the resistance, Overwatch has adapted to the overwhelming presence of the antlion species that largely dominate areas outside the city. To deter these creatures and prevent their spread, especially from important areas like Nova Prospekt, restrictors are placed in locations along areas where they nest. These specialized devices cause vibrations along the ground that overwhelm the antlion's senses and block their progress both above and underground. A large version of this technology is implemented under the Citadel as well, preventing the creatures from entering the city.
Civil Protection[]
Civil Protection do not normally employ aggresive combat or heavy defensive tactics due to their role as law enforcement of unarmed citizens. When they do engage in armed conflict, they tend to be less organized than their military counterparts. Combined with limited equipment and support, this greatly hampers their efectiveness, though any surrounding Overwatch units will support them if they can.
Trivia[]
- Civil Protection is the only Overwatch infantry unit to not punch with their weapons unless armed with a Stun Baton.
- Since no trace of the Commandos is to be found in Half-Life 2, and since no Overwatch Soldiers or Overwatch Elites are encountered in Half-Life: Alyx, it can be assumed that the entire branch was either decommissioned or upgraded into Overwatch Soldiers and Overwatch Elites. Another option is that the Commandos are a specialized unit designated for operations related to the Vault and the Quarantine Zone, as the only instance they are seen outside the Quarantine Zone is during the opening scene as they try to eliminate any kind of leaked information related to the Vault and its secrets.
- If the player gets hit by the APF during its first confrontation the APF will laugh. This is an scripted event as getting hit by an APF will normally make the soldier reporting the Overwatch about successfully dealing damage to the player.
- Despite not being properly explained, the meaning behind every Commandos Units names can be deducted by their own behaviour and by proper understanding of the medical terminology used by the Overwatch. The existance of Echo-2 in the game files implies that Echo-1 is just the unit's own identification, although the voice line mentioning Echo-2 remains unused, we find unique designations that follow the same pattern in HL2 every time the Overwatch tries to adress individual unit (usually Civil Protection). The meaning behind Ordinal is not entirely clear but it could just indicate its position as squad leader. The Wallhammer name is the combination of two words, "Wall" and "Hammer". While "Wall" is commonly used as adjective to describe things that are hard, rigid or unyielding, "Hammer" is also used as adjective for strength, power or destruction. Both words describe accuratelly the role the Wallhammer plays in battle. The acronym APF means Anti-body Protection Force. The meaning of the word Anti-body it is not explain directly but, because the Combine is frequently using medical terminology to identify every element they interact with, it can be assumed it is referring to the Combine Units themselves, as the Overwatch sometimes uses the word "Malignant Agent" to identify enemy units. This is also a reference to the unit's role in battle, as it protects the rest of its squad by using suppressing fire over the enemy forcing it to take cover and allowing ally units to advance to better positions.
List of appearances[]
- Half-Life 2 (First appearance)
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Half-Life: Alyx