Game | Achievements | Score |
---|---|---|
Any Half-Life 2 game | 6 | 40 |
Half-Life 2 | 32 | 275 |
Half-Life 2: Episode One | 12 | 175 |
Half-Life 2: Episode Two | 18 | 210 |
Portal | 14 | 175 |
Team Fortress 2 | 17 | 125 |
Total | 99 | 1000 |
On its Xbox 360 release, The Orange Box received 99 achievements[1] across all five games on the disc, worth 1000 gamerscore points.
On their release, the Steam versions of Half-Life 2: Episode Two, Portal and Team Fortress 2 all featured achievements, while Half-Life 2 and Half-Life 2: Episode One did not until the first days of the Steam UI Beta, when all of their respective achievements were added to the games' library and store pages on May 26th, 2010. The PlayStation 3 version has no equivalent trophies.
Achievements[]
Image | Description | |
---|---|---|
Bone Breaker Kill 30 enemies with thrown physics objects. Instructions: Once Gordon gets the Gravity Gun he must use it to pick up items and kill 30 enemies with it (the Gravity Gun must be used for the fatal blow to count).
Location: Any Half-Life 2 game |
5 | |
Deadly Harvest Kill an enemy by planting a Hopper Mine. Instructions: Once the Combine start using Hopper Mines, Gordon may pick them up with the Gravity Gun. Plant one in an enemy's path so that it activates to kill them. (The achievement will not unlock if the mine is thrown directly like a grenade; it must be planted then tripped.)
Location: Any Half-Life 2 game |
5 | |
Hack Attack! Kill five enemies with a Manhack. Instructions: Gordon must grab a Manhack with the Gravity Gun and use it to kill an enemy, either thrown as a projectile or held as a melee weapon. The achievement is cumulative; it is not necessary to kill five enemies using a single Manhack.
Location: Any Half-Life 2 game |
5 | |
Hot Potat0wned Kill a Combine soldier with his own grenade. Instructions: When a Combine soldier throws a grenade at Gordon, he must grab it with the Gravity Gun and fling it back. The original thrower must be caught in the blast for the achievement to unlock.
Location: Any Half-Life 2 game |
10 | |
Conservationist Kill five enemies with the same Energy Ball. Instructions: Using the alt fire on the AR2 Pulse Rifle, or using the Gravity Gun to control one of many energy balls found in the Citadel (or one fired at him by an Overwatch Elite), this feat can be achieved by firing into a narrow area with 5 or more Combine soldiers and letting it bounce around, killing them. It is possible to catch and fire the same ball multiple times.
Location: Any Half-Life 2 game |
5 | |
Think Fast! Kill an Elite Soldier with his own Energy Ball. Instructions: Elite Soldiers will sometimes fire an energy ball at Gordon. When one does, Gordon must catch it with the Gravity Gun and fling it back. The specific Elite Soldier who fired the Energy Ball must be disintegrated in order for the achievement to unlock.
Location: Any Half-Life 2 game |
10 | |
Submissive Put the can in the trash. Instructions: When instructed by a Civil Protection officer to pick up the soda can and put it in the trash, Gordon must do as he is told and dispose of the can.
Location: Half-Life 2, chapter 1: Point Insertion |
5 | |
Defiant Hit the trashcan cop with the can. Instructions: When instructed by a Civil Protection officer to pick up the soda can and put it in the trash, Gordon must throw the can at him instead.
Location: Half-Life 2, chapter 1: Point Insertion |
5 | |
Malcontent Escape the apartment block raid. Instructions: Story -related.
Location: Half-Life 2, chapter : [[]] |
5 | |
What cat? Break the mini teleporter in Kleiner's lab. Instructions: If Gordon uses the mini teleporter repeatedly, it will eventually break. Piling multiple objects on both ends or trying to teleport one large object might achieve this more quickly.
Location: Half-Life 2, chapter 2: "A Red Letter Day" or 9a: Entanglement |
5 | |
Trusty Hardware Get the crowbar. |
5 | |
Barnacle Bowling Kill five barnacles with one explosive barrel. Instructions: While in the sewers Gordon will come to a downward ramp. An explosive barrel will be at the top. Gordon should roll or throw the barrel down so that it is picked up by one of the five barnacles at the bottom. If Gordon shoots the barrel as it nears the top, it will ignite and detonate shortly thereafter, killing the barnacles.
Location: Half-Life 2, chapter 3: Route Kanal |
5 | |
Anchor's Aweigh! Get the Airboat. |
5 | |
Heavy Weapons Get the Airboat's mounted gun. |
5 | |
Revenge! Destroy the Hunter-Chopper. |
10 | |
Vorticough Discover the hidden singing Vortigaunt cave in chapter Water Hazard. Instructions: Gordon just has to meet the All-Knowing Vortigaunt in his cave in a drain near the end of the chapter. Detailed instructions for finding him are on his page.
Location: Half-Life 2, chapter 4: Water Hazard |
13 | |
Zero-Point Energy Get the Gravity Gun in Black Mesa East. |
5 | |
Blast from the Past Find the HEV Suit charger faceplate in Eli's scrapyard. Instructions: While in the scrapyard where Gordon first gets the Gravity Gun, the face-plate can be found on a ledge next to the airlock which leads back into the power-plant. Gordon may have to use some crates and other items to be able to reach the ledge. Once he's spotted the plate, the achievement will unlock. (On occasion, the achievement can unlock as soon as you enter the area.)
Location: Half-Life 2, chapter 5: Black Mesa East |
10 | |
Two Points Use Dog's ball to make a basket in the scrapyard. Instructions: When Dog's "ball" is available, Gordon needs to pick it up with the Gravity Gun and successfully shoot it through the large basketball hoop on the far wall of the scrapyard. A green light on the hoop will indicate success. It is worth noting that the ball only has to pass through the hoop, and it does not matter whether it is from the top or bottom. Players may find it easier to shoot the ball up instead.
Location: Half-Life 2, chapter 5: Black Mesa East |
2 | |
Zombie Chopper Play through Ravenholm using only the Gravity Gun. Instructions: Gordon must exclusively use the Gravity Gun -- he may not use any other weapon—throughout the Ravenholm chapter. (Using Grigori's various traps will not void this achievement, nor will the act of wielding/switching weapons.) If Gordon even swings his crowbar or fires a single shot from any other weapon in his inventory, regardless of whether he hits a target, the achievement is voided. If successful, the achievement will unlock once Gordon exits the mines into the railyard.
Location: Half-Life 2, chapter 6: "We Don't Go To Ravenholm..." |
25 | |
Hallowed Ground Escort Grigori safely through the church cemetery. |
5 | |
OSHA Violation Kill 3 enemies using the crane. Instructions: Unlocked when Gordon uses the electromagnet shipping crane to kill 3 Combine soldiers.
Location: Half-Life 2, chapter 7: Highway 17 |
5 | |
Targeted Advertising Pin a soldier to the billboard in the chapter Highway 17. Instructions: Visible from the hill where Gordon first finds the crossbow, there is a billboard in the distance. Using the crossbow's scope, Gordon will see a soldier standing in front of the billboard. A successful hit will pin the soldier to the billboard, unlocking the achievement.
Location: Half-Life 2, chapter 7: Highway 17 |
5 | |
Where Cubbage Fears to Tread Defend Little Odessa from the Gunship attack. Instructions: Story-related, also counts towards the One Man Army achievement (see next item).
Location: Half-Life 2, chapter 7: Highway 17 |
5 | |
One Man Army Destroy six Gunships in Half-Life 2. Instructions: Gordon must kill 6 gunships. There is ample opportunity to do so over the course of the game. Interestingly, in the start menu achievement progress guide, the achievement picture has a '3' in the upper right instead of a '6' as it appears on the Xbox 360 achievement menu.
Location: Half-Life 2 |
5 | |
Keep Off the Sand! Cross the Antlion beach in the chapter Sandtraps without touching the sand. Instructions: From the point where Gordon encounters the two stranded resistance members until the cliff before the Antlion Guard fight, Gordon must not touch the sand (regardless of whether or not it triggers an Antlion attack).
Location: Half-Life 2, chapter 8: Sandtraps |
20 | |
Bug Hunt Use the Antlions to kill 50 enemies. Instructions: Once Gordon gets the Bugbait he can use it to direct the Antlions to attack at enemies. There will be plenty more than 50 of them in the relevant chapters. The Antlions must kill all the enemies in the same playthrough of the game in order to get the achievement.
Location: Half-Life 2, chapter 8: Sandtraps and 9: Nova Prospekt (Chapter) |
10 | |
Flushed Kill an enemy with a toilet. Instructions: Gordon must grab a toilet in Nova Prospekt with the Gravity Gun and fling it at an enemy, killing them. This can also be done in Eli's Scrapyard once the Headcrab Shell hits, as there is a toilet nearby.
Location: Half-Life 2, chapter 5: Black Mesa East and 9: Nova Prospekt (Chapter) |
5 | |
Warden Freeman Survive the second turret standoff in Nova Prospekt. |
10 | |
"Radiation Levels Detected" Get through the toxic tunnel under City 17 in Half-Life 2. |
5 | |
Plaza Defender Survive the generator plaza standoff in the chapter Anticitizen One. |
10 | |
Follow Freeman Gain command of a squad of rebels in the uprising. |
10 | |
Counter-Sniper Kill all of the snipers in City 17. Instructions: Gordon must throw grenades into the windows where the Combine snipers are. This is mainly story related, but it is possible to miss a sniper and not get the achievement.
Location: Half-Life 2, chapter 11: "Follow Freeman!" |
5 | |
Fight the Power Shut down the suppression device by disabling its generators. |
10 | |
Giant Killer Survive the rooftop Strider battle in the ruins of City 17. |
10 | |
Lambda Locator Find all lambda caches in Half-Life 2. Instructions: Gordon simply has to grab any item in a found cache to have it recorded. The caches do not all have to be found in the same playthrough of the game.
Location: Half-Life 2, chapter 2: "A Red Letter Day" through 11: "Follow Freeman!" |
15 | |
Atomizer Disintegrate 15 soldiers by throwing them into a Combine ball field. Instructions: Using the enhanced Gravity Gun, Gordon has to pick up 15 Combine soldiers and throw them into ball generators.
Location: Half-Life 2, chapter 12: Our Benefactors and 13: Dark Energy |
10 | |
Singularity Collapse Destroy the Citadel's reactor core. |
25 | |
Grave Robber Steal a Zombine's grenade. Instructions: When a Zombine pulls a grenade, Gordon must use the Gravity Gun to grab it and throw it.
Location: Half-Life 2: Episode One, chapter 3: Lowlife and 4: Urban Flight; Episode Two |
5 | |
Zombie-que Use flares to light 15 Zombies on fire. Instructions: When, Gordon picks up a flare, it ignites. Then, he can run up to any zombie and hold the flare against it, causing it to ignite. Gordon may also use the Gravity Gun to pick up and throw a flare. Each flare should be good for at least 2 zombies. There are three locations with flares in Episode One: Right after the train derailment and before the elevator in Lowlife, and in the hospital in Urban Flight.
Location: Half-Life 2: Episode One, chapter 3: Lowlife and 4: Urban Flight |
5 | |
Watch Your Head! Make it to the bottom of the Citadel's main elevator shaft in one piece. Instructions: Story-related. Gordon must use the gravity gun to deflect the falling debris before it hits and breaks the elevator. It is easy to miss one, so it is recommended to save after each successful deflection.
Location: Half-Life 2: Episode One, chapter 1: Undue Alarm |
5 | |
Containment Contain the Citadel core. |
5 | |
Pacifist Contain the Citadel core without killing any stalkers. Instructions: There are 2 stalkers in the core room that reset the Energy Ball holders with their lasers. To get the achievement Gordon cannot kill them, but instead has to move quickly after loading the two ball receptacles that are needed to cross any given bridge. If successful, the achievement is received at the same time as Containment, if Containment is not earned already.
Location: Half-Life 2: Episode One, chapter : Direct Intervention |
10 | |
Car Crusher Use the cars to squash 15 antlions in Episode One. Instructions: Gordon must kill 15 antlions by using the Gravity Gun to push a car onto an them.
Location: Half-Life 2: Episode One, chapter 3: Lowlife and 4: Urban Flight |
5 | |
Elevator Action Survive long enough to get on the parking garage elevator. Instructions: Story -related. Also a good time to get Zombie-que.
Location: Half-Life 2: Episode One, chapter 3: Lowlife |
10 | |
Live Bait Help Alyx snipe 30 enemies in Episode One. Instructions: When Alyx grabs a sniper rifle, Gordon has to run around and draw enemies out into her view, letting her kill them instead of Gordon. He can use the Gravity Gun to remove obstacles so she can get a clearer shot as well.
Location: Half-Life 2: Episode One, chapter 4: Urban Flight |
10 | |
Attica! Destroy the gunship in the hospital attic. Instructions: Story-related. A reference to Al Pacino's character shouting "Attica!" in Sidney Lumet's film Dog Day Afternoon.
Location: Half-Life 2: Episode One, chapter 4: Urban Flight |
5 | |
Citizen Escort Don't let any citizens die when escorting them to the escape train. Instructions: When escorting citizens from Barney to the train in Exit 17, Gordon must not let any of them die. There are about four trips that must be made without a single citizen death. It is possible to do this while going for The One Free Bullet it just will not be as easy.
Location: Half-Life 2: Episode One, chapter 5: Exit 17 |
15 | |
Escape From City 17 Escape City 17 with Alyx. |
20 | |
The One Free Bullet Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay! Instructions: From the time Episode One starts, to its conclusion, only one shot must be fired. The only shot necessary is a padlock on a fence door. Gordon should let Alyx do most of the shooting instead. Awarded at the same time as Escape From City 17 if the conditions are met, the achievement is similar to the Zombie Chopper achievement from Half-Life 2, except that it must be kept up throughout the entire game. The rocket launcher, crowbar, grenades, and the Gravity Gun are allowed to be used. The crossbow is also forbidden.
Location: Half-Life 2: Episode One |
40 | |
Acid Reflex Kill an acid Antlion Worker. Instructions: Gordon must kill any of the Antlion Workers found in the Antlion caves.
Location: Half-Life 2: Episode Two |
5 | |
Get Some Grub Squish every Antlion Grub. Instructions: When going through the first three chapters, Gordon must kill all 333 Antlion Grubs. Many guides can be found on the internet to help locate all of the grubs.
Location: Half-Life 2: Episode Two, chapter 1: To the White Forest through 3: Freeman Pontifex |
20 | |
Piñata Party Find and break every web cache. Instructions: Gordon must go through the chapter breaking open all 9 Antlion Grub caches. The first is found during To the White Forest; the rest are found during This Vortal Coil.
Location: Half-Life 2: Episode Two, chapter 1: To the White Forest and 2: This Vortal Coil |
5 | |
Into the Breach Help Griggs and Sheckley hold off the antlion invasion inside the mine shaft. |
5 | |
Twofer Gordon must defeat both Antlion Guards outside the White Forest. |
5 | |
Hit and Run Run over 20 enemies with the car. Instructions: Gordon must kill 20 enemies by running them over with the Muscle Car.
Location: Half-Life 2: Episode Two, chapter 4: Riding Shotgun through 6: Our Mutual Fiend |
5 | |
Meet the Hunters Survive the Hunter ambush with Alyx. |
10 | |
Puttin' On a Clinic Defeat the chopper in Episode Two without any misses. Instructions: When Gordon must kill the Hunter-Chopper by using the Gravity Gun to launch its mines back at it, if he does not miss any shots then the achievement will unlock. It is recommended the player save the game after each successful hit.
Location: Half-Life 2: Episode Two, chapter 4: Riding Shotgun |
15 | |
Gunishment! Destroy the Combine Autogun in the junkyard. |
5 | |
Cache Checker Find every radar cache in chapter Under The Radar. Instructions: Gordon must find all 5 caches in that chapter.
Location: Half-Life 2: Episode Two, chapter 5: Under the Radar |
10 | |
Gordon Propelled Rocket Unlock the rocket launcher lambda cache in chapter Under The Radar. Instructions: The second lambda cache that Gordon encounters is protected by a brief puzzle that requires him to use a grenade to fling himself onto a previously unreachable platform. Doing so successfully will unlock the achievement.
Location: Half-Life 2: Episode Two, chapter 5: Under the Radar |
5 | |
Pedal to the Metal Beat Dog in a race to White Forest. Instructions: When the race with Dog starts, Gordon must beat him to White Forest base.
Location: Half-Life 2: Episode Two, chapter 5: Under the Radar |
5 | |
Quiet Mountain Getaway Survive the ambush at the White Forest Inn. |
10 | |
Little Rocket Man Send the Garden Gnome into space. Instructions: Very soon into the game, located in the communications center where Alyx first makes contact with White Forest, Gordon may crouch to find a Garden Gnome lying beneath a low platform. Escort this gnome through the bulk of the game until Gordon arrives at the missile silo at White Forest base. (It is not required that the gnome be with Gordon at all times; there are sections where the gnome can be left behind and retrieved later.) Gordon must place the gnome inside the rocket capsule and close the capsule door in order to unlock the achievement.
Location: Half-Life 2: Episode Two |
30 | |
Secondary Silo Secured Secure the launch doors on Missile Silo 2. |
5 | |
Neighborhood Watch Save all buildings outside the missile silo from destruction. Instructions: Gordon has to destroy all of the Striders before they can blow up any buildings. Saving after each successful Strider defeat is recommended.
Location: Half-Life 2: Episode Two, chapter 6: Our Mutual Fiend |
35 | |
Defensive of the Armament Save the missile silo from the Combine offensive. Instructions: Story-related. In what amounts to the final boss of Episode Two, the player must take down around ten striders before they reach White Forest. Doing so successfully will unlock this achievement.
Location: Half-Life 2: Episode Two, chapter 6: Our Mutual Fiend |
20 | |
Payback Kill a Hunter with its own flechettes. Instructions: When a Hunter fires its flechettes, Gordon must collect them using an object held by the Gravity Gun (such as a tire), then fire that object back at the Hunter in a kill shot. Note: not all objects with flechettes stuck into them will unlock this achievement.
Location: Half-Life 2: Episode Two |
10 | |
Lab Rat Acquire the fully powered Aperture Science Handheld Portal Device. |
5 | |
Fratricide Do whatever it takes to survive. Instructions: Story-related. Achieved after "euthanizing" the Weighted Companion Cube.
Location: Portal, Test Chamber 17 |
5 | |
Partygoer Make the correct party escort submission position decision. Instructions: Story-related. Achieved after escaping a fiery death at the metaphorical hands of GLaDOS.
Location: Portal, Test Chamber 19 |
5 | |
Heartbreaker Complete Portal. Instructions: Story-related.
Location: Portal |
10 | |
Terminal Velocity Fall 30,000 feet. Instructions: Sometime after upgrading the Portal Gun, Chell should look straight up and place a portal on the ceiling above, then look straight down and place the complementary portal on the floor directly beneath herself. If done correctly, Chell will fall in an endless loop. It will take a few minutes to reach 30,000 feet and have the achievement unlock. It is important that Chell does not move, as this will break the loop.
Location: Portal |
5 | |
Long Jump Jump 300 feet. Instructions: Chell must fly 300 feet through the air with the aid of portals.
Location: Portal |
5 | |
Cupcake Beat two Portal advanced maps. Instructions: Self-explanatory.
Location: Portal, any advanced maps |
10 | |
Fruitcake Beat four Portal advanced maps. Instructions: Self-explanatory.
Location: Portal, any advanced maps |
20 | |
Vanilla Crazy Cake Beat all six Portal advanced maps. Instructions: Self-explanatory.
Location: Portal, all advanced maps |
30 | |
Basic Science Earn bronze medals on all Portal challenges. Instructions: After completing the game proper, 6 maps can be replayed for 3 challenges each (Least Time, Least Portals and Least Footsteps), totaling 18. The player must win bronze medals in all 18 challenges in order to unlock the achievement. (Bronze is fulfilled if the player earns the better silver or gold medals.)
Location: Portal, all challenge maps |
10 | |
Rocket Science Earn silver medals on all Portal challenges. Instructions: Requires winning silver medals in all 18 challenge maps. This achievement stacks with Basic Science—if the player has won silver in all challenges except for one they haven't played yet, then they win silver on the 18th challenge (bettering bronze on the first attempt), both achievements would unlock simultaneously.
Location: Portal, all challenge maps |
20 | |
Aperture Science Earn gold medals on all Portal challenges. Instructions: Requires winning gold medals in all 18 challenge maps. This achievement stacks with Basic Science and Rocket Science.
Location: Portal, all challenge maps |
40 | |
Camera Shy Detach security cameras from the walls. Instructions: Using portals, Chell must detach all 33 detachable cameras in the game, during a single playthrough. Chell will encounter some cameras attached to portal-proof surfaces; since they cannot be detached, they are not part of the requirement.
Location: Portal, Test Chambers 2-5, 10, 11, 13, 15-19. |
5 | |
Friendly Fire Knock down a turret with another turret. Instructions: Requires either picking up a turret and bumping it into another turret so it falls down and deactivates, or using portals to cause one turret to fall onto another, also ending in deactivation.
Location: Portal |
5 | |
Turret Accumulate 10 turret kills with a single turret. Instructions: Self-explanatory.
Location: Team Fortress 2 |
5 | |
Nemesis Get five revenge kills. Instructions: Self-explanatory.
Location: Team Fortress 2, |
5 | |
Hard to Kill Get five kills in a row without dying. Instructions: Self-explanatory.
Location: Team Fortress 2 |
10 | |
Master of Disguise Trick an opposing medic into healing you. Instructions: You must disguise your self as the opposing team as a spy and get their medic to heal you.
Location: Team Fortress 2 |
15 | |
With Friends Like these... Play in a game with seven or more players from your friends list. Instructions: Self-explanatory.
Location: Team Fortress 2, |
10 | |
Dynasty Win 20 games. Instructions: Self-explanatory.
Location: Team Fortress 2 |
10 | |
Hardcore Accumulate 1000 total kills. Instructions: Self-explanatory.
Location: Team Fortress 2 |
15 | |
Powerhouse Offense Win 2Fort with a shutout. Instructions: Self-explanatory.
Location: Team Fortress 2, map 2Fort |
5 | |
Lightning Offense Win Well in 5 minutes or less. Instructions: Self-explanatory.
Location: Team Fortress 2, map Well |
10 | |
Relentless Offense Win Hydro without giving up a capture. Instructions: Self-explanatory.
Location: Team Fortress 2, map Hydro |
20 | |
Impenetrable Defense Successfully defend Dustbowl without giving up a capture. Instructions: Self-explanatory.
Location: Team Fortress 2, map Dustbowl |
10 | |
Impossible Defense Successfully defend Gravel Pit without giving up a capture. Instructions: Self-explanatory.
Location: Team Fortress 2, map Gravel Pit |
30 | |
Head of the Class Play a complete round with every class. Instructions: Self-explanatory.
Location: Team Fortress 2 |
5 | |
World Traveler Play a complete game on every map. Instructions: Self-explanatory.
Location: Team Fortress 2, all maps |
5 | |
Team Doctor Accumulate 25000 heal points as a Medic. Instructions: Self-explanatory.
Location: Team Fortress 2 |
5 | |
Flamethrower Set five enemies on fire in 30 seconds. Instructions: Try to get the opposing team in a bunch and light them on fire.
Location: Team Fortress 2 |
5 | |
Grey Matter Get 25 headshots as a Sniper. Instructions: Self-explanatory.
Location: Team Fortress 2 |
5 |
References[]
External links[]
- The Orange Box achievements at XboxAchievements.com
Achievements and Trophies |
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Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
---|---|
Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |