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Viktor Antonov (born in Sofia, Bulgaria) is a video game art director and conceptual artist who worked with Valve on Half-Life 2 and Half-Life 2: Lost Coast.

Biography[]

With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation, and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreux (Switzerland), Los Angeles and Seattle.[2]

He has founded the entertainment design studio "The Building" in Paris, France. The firm provides design services and consulting for multiple platforms, ranging from video games, feature films, and commercials, to television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.[3]

Antonov was art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. For Half-Life 2, he designed most of the City 17 style and the Combine architecture and technology.[3][4] As it is commonly done during a video game's development, most of his concept art for Half-Life 2 was done with Photoshop on existing screenshots of work-in-progress maps.[4] Some of these maps can be found in the WC mappack. At Valve, he also worked on Counter-Strike: Source.

Antonov can be seen credited across the web as the composer of cut Half-Life 2 music. This is incorrect, as Antonov is not a composer and most of this miscredited music is actually credited to Kelly Bailey or is most of the time totally unrelated to Half-Life 2.

Work[]

Video game(s)[]

Dishonored (2012)

Half-Life series[]

Half-Life 2: Lost Coast (2005)[]
Half-Life 2 (2004)[]

Other[]

Film[]

Gallery[]

Vehicles[]

Air Exchange[]

Borealis[]

Canals[]

Citadel[]

City 17[]

City 17 Trainstation[]

Combine Factories[]

Depot[]

Manhack Arcade[]

Ravenholm[]

St. Olga[]

The Coast / The Wasteland[]

References[]

See also[]

External links[]

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