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"Ugh... that smell can only mean zombies."
Alyx Vance[src]

A Zombie is a common enemy featured in the Half-Life series. It is the result of a Headcrab attaching to the head of a human and taking control over its victim's body, this incapacitates the host, and renders them a "Headcrab Zombie," or a "Necrotic", as they are referred to by the Combine Overwatch.


Ordinary Zombies are often referred to as Standard Zombies to distinguish them from the other types of Zombies, such as the Gonome, the Fast Zombie, the Poison Zombie, the Zombine, and the Armored Zombie.

As their name suggests, Zombies do not appear to retain much of their former intelligence and, like Headcrabs, will blindly pursue their prey, oblivious to danger (such as the propeller traps seen in Ravenholm or the weapons used by their prey). Zombies do not respond to fire, and will walk blindly into it, though they do feel it on them and notice they are burning once they are on fire. Zombies mainly attack with swipes from their claws, or by throwing an object at the player, as seen in Half-Life 2. Also in Half-Life 2, certain Zombies can be found "sleeping" and stand up to attack the player if they get too close or are attacked, as if they were playing dead.

As Headcrabs are never seen attaching themselves to native Xen fauna, Zombies are only found on Earth, usually in remote or deserted areas. (Although the Black Mesa remake of Half-Life introduces zombified scientists in its Xen level.)

Shell Canals

A Headcrab Shell in the Canals.

Zombification is also one of the many ways used by the Combine to subject and intimidate the human species. Headcrab Shells will often be sent to Resistance camps to dismantle them, turning the Rebels stationed there into Zombies with the use of Headcrabs. This is seen happening in Rebel outposts along the Canals (in and beyond the Underground Railroad) or in cases like Ravenholm.

It is not currently known if a person is technically alive after turning into a Zombie. However, the groaning that standard Zombies make in Half-Life 2 is thought to be victims' muffled attempts to yell for help. This seems to indicate that a victim is likely still alive and at least somewhat aware of their situation. And, indeed, ripping a headcrab off of a victim shows that a victim's head is bent upwards at an irregular angle, with a terrified look and a violent scream to match frozen onto their face.

A Headcrab's attack does little damage (with the exception of Poison Headcrabs), and it also takes some time for Headcrabs to take over their hosts, who are initially still in control; however, Headcrabs both attack very swiftly and (should they succeed) latch onto the head very firmly, so that any attempt by a struggling victim to remove the parasite with their hands is largely futile. Coupled with disorientation and the imminent loss of consciousness from suffocation, this ensures that most victims nonetheless succumb very quickly, explaining the exceptional effectiveness of the Headcrabs' use by the Combine.

Station 6 rebel headcrab

Rebel being turned into a Zombie.

It is not known for sure if a victim of a Headcrab attack can still be rescued once a Headcrab has attached itself to their head. Gordon Freeman's sole attempt to do this at the infested Station 6 apparently failed, killing both the Headcrab and its victim due to the stretching of the Headcrab's tissues, though it is disputable that removal is even possible after a certain time, Given the massive modifications the Headcrab makes to its victim - particularly the opening up of the ribcage - even if removal could be achieved, death would likely be near-instantaneous regardless.

In Half-Life: Alyx, Alyx Vance proves that Headcrabs can be removed for a short time after they latch onto a person's face, as Headcrabs can latch onto the player's head and subsequently be shot off.

On a rather disturbing note, the groaning made by zombies in both Half Life 2 (and it's episodes) as well as Half Life: Alyx can actually be heard as actual cries for help. The list of them is below-

Half Life 2[]

  • "God help!"
  • "Help me!!"

Half Life 2 (Zombine)[]

  • "Biotic...overrun..."
  • "Biotics...in..perimeter..."
  • "Sector is....not secure..."
  • "Infest-...-ation..."
  • "Contact.."
  • "Necrotics...inbound..."
  • "Restrictors.." (Often said when the Zombine gets out a grenade)
  • "Bouncer..." (Same as above)

Half Life: Alyx[]

  • "Why?!?"
  • "Don't!"
  • "Stop it..."
  • "Hear me, oh god...."


  • An unusual characteristic of the Poison and Fast Zombie variants is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers devloping into claws on the Standard Zombie.
Zombie render

Zombie concept models from Half-Life 2: Raising the Bar.

  • An often-overlooked effect that signals a Zombie's presence is the buzz of flies due to the rotting flesh and bodies that can often be found around them.
  • Like most NPCs in HL2, if spawned in Portal, a Zombie will disintegrate when it stumbles into an Aperture Science Material Emancipation Grill.
  • In Half-Life 2, various Zombie sounds are a voice either exclaiming in agony or begging for help, played in reverse.[2] In Half-Life: Alyx, these screams are now played forwards.
  • The 1998 strategy guide referred a Zombie as a "Mawman". However, they have never been referred to as such in any other media.
  • In Half-Life 1, the "maw" created by the host's burst chest will open and close like a jaw. This is also seen in Half-Life: Opposing Force, with the Gonome having a much larger, and more defined chest maw. This does not occur in Half-Life 2 or any following games.
  • The outline of the host's skull beneath the headcrab is visible on the original Half-Life Zombie model. This is also present on the Zombie playermodel in multiplayer deathmatch.


Half-Life and its Expansions[]

Half-Life 2 and its Episodes[]

Half-Life: Alyx[]

List of appearances[]


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